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View Full Version : Mame 0.107 released!



Robert
July 24th, 2006, 07:44
At last!


0.107
-------

NOTE: This is the first full release of MAME with the new rendering system. Before freaking out that things don't work the way you expected, please read the docs/newvideo.txt file that gives some suggestions for how to set up your base configuration. If you still encounter issues, then run your system with the -v option and post about your problem at http://mametesters.org.


MAMETesters Bugs Fixed
---------------------------
xxmissio0106u12yel [quzz]
laser0106u10ora [gregf]
kof10th0106u1ora [f205v]
pignewt0106u3gra [Machone]
cheatwatchpoint0106u11ora [ShimaPong]


Source Changes
------------------
Fixed keyboard inputs in the Taito Wolf driver. [Ville Linde]

Added tile flipx to tilemaps in yunsung16.c (bomb kick needs it) and changed the DIP switches used for protection to real DIP switches. [Pierpaolo Prazzoli]

Fixed crash in the PGM driver. [David Haywood]

Properly emulated the sprite overdraw effect in ninjakd2. Now you can see the "opening" effect and the previously 2 bugged levels are fixed. Converted the driver to use tilemaps as well. [Pierpaolo Prazzoli]

Additional updates to the magicfly driver. Improved documentation and input port mapping. [Roberto Fresca]

Fixed gamma and brightness ranges in the UI to match the limits from the command line. [Aaron Giles]

Fixed default flicker value to 0. [Aaron Giles]

Fixed scrolling in the palette view. [Aaron Giles]

Fixed assertion when the MAME window was minimized. [Aaron Giles]

Fixed bug that prevented resizing of secondary windows. [Aaron Giles]

Rewrote Missile Command driver from schematics: [Aaron Giles]
* CPU speed now correct (slows down for lower 32 scanlines)
* proper frame rate and IRQ signal timing
* service mode works on some sets, fails on others due to 6502 bug
* accurate bitmap mapping and cycle counts for 3-bit accesses
* using bitmap access PROM for bit mode writes


New clones added
--------------------
Head On (Sidam bootleg) [David Haywood]
Super Crash (bootleg of Head On) [David Haywood]
Borderline (Sidam bootleg) [David Haywood]
Lunar Rescue (Model Racing bootleg) [David Haywood]
Agent X (prototype) [Aaron Giles]


New games marked as GAME_NOT_WORKING
--------------------------------------------------
Ripper Ribbit [Guru]
Chicken Farm [Guru]
Crazzy Clownz [Guru]
Super Bubble 2003 [Pierpaolo Prazzoli]
Legend of Heroes [Pierpaolo Prazzoli]
Hidden Catch 3 [Pierpaolo Prazzoli]
Pro Golf [Pierpaolo Prazzoli]
Midnight Landing [David Haywood]

Lefteris_D
July 24th, 2006, 09:11
I saw it this morning but I could not really post any updates from where I was. I guess I can do it now.

Robert
July 24th, 2006, 11:13
Just wondering, what kind of news are you interested in?
I post the news on another site, (look at my homepage),
and I can put more stuff in the submitted content forum
if you wish.

Lefteris_D
July 24th, 2006, 13:28
I use a program called WebSite-Watcher (http://www.aignes.com) to monitor changes in the official emulator sites so posting new releases here is not needed that much.

This forum is mostly for new emulators etc.

Robert
July 24th, 2006, 14:40
OK no probs. I use website watcher and monitor about 500 sites.