View Full Version : Project 64 and Ocarina of Time - Inventory Menu Issues
Melchiah
June 23rd, 2006, 17:21
The game itself runs fine, at least from what I've played. But when I go into the inventory area the game goes crazy. The menu graphics are usually quite messed up and the gameplay graphics behind the inventory screen go crazy and start flickering and stuttering. This creates a domino effect on many occasions that causes massive slowdown after returning to gameplay, effecting both sound and visuals.
I'm wondering if this is standard with emulating Ocarina of Time or if there is some sort of fix.
Jale
June 23rd, 2006, 17:35
Your computer specs, emulator and video plugin you are using, please.
Melchiah
June 23rd, 2006, 18:37
Everytime I've seen people post their specs, it always gets blamed on them...seems to be the get out of jail free card for fixing technical issues.
Anyways:
Emulator - Project 64
Plugins are all Jabo, they seem to run it the best I have Rice's and Direct.
Video Plugin - Jabo's D36 1.5.2
Audio Plugin - Jabo's Direct Sound 1.6
PC Specs
Processor - Pentium M (1.7ghz)
Memory - 1.27GB DDR SD-RAM PC 2700
Graphics Chipset - 128MB Mobile Intel(R) 915GM/GMS, 910GML Express
super mario
June 23rd, 2006, 18:58
sice you guys are talking about video plugins, how do you apply the (RiceVideo Plugin 6.1.1beta6) to PJ 64? I have already downloaded the plugin but i dont know how to apply it ?
Jale
June 23rd, 2006, 19:51
Since it's a beta I wouldn't recommend it because it crashes. And Melchiah, have you tried with Jabo's D3D 8?
Melchiah
June 23rd, 2006, 19:56
That plugin always error's/crashes the right from bootup.
Jale
June 23rd, 2006, 22:50
Then your graphic card doesn't meet the emulator's requirements. To make emulation almost as perfect as possible, you need at least a DirectX 8 video card.
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