View Full Version : I have 1337 photoshop skillz

March 11th, 2004, 22:58
Ok, not really.

But I've been hard at work on the cover for Old Skool Games issue #1
I think its turning out nicely

fuck you if you don't like it :)


March 11th, 2004, 23:01
Too much near negative space for such a large image! :)

Under ' games ' three thumbnails would have, I believe, looked better then two. Also contrast is a bit dim on them, and maybe if some were to have a border, it would also improve it.

March 11th, 2004, 23:02
Font reminds me of a hunting magazine for some reason.

March 11th, 2004, 23:03
I find it funny that when I suggested that we should release a PDF magazine everyone thought I was kidding. Perhaps I should team up with you the next time I suggest that... <_<

March 11th, 2004, 23:08
A third image would do nicely.

I kind of like the margins tho.. I&#39;m going to move the issue # in a tad as well.

Maybe find a decent graphic to blend into the center.

Jet Set Willy
March 11th, 2004, 23:34
There is too much blank space - and the JPEG compression really kills it.

Lefteris - a magazine needs people who can write.

March 11th, 2004, 23:43
And people who are interested in writing and care for it. If it&#39;s something that, in order to complete, those people have to force themselves to write...that&#39;s not good. You should write because you care for it and you want to, rather then because someone says that you need to for the better good/benefit of something . My reasoning, anyway.

Jet Set Willy
March 11th, 2004, 23:45
Let&#39;s just say that with EZ&#39;s recent track record, a magazine would be an absolute joke.

March 11th, 2004, 23:47
Originally posted by Lemon@Mar 11 2004, 10:45 PM
Let&#39;s just say that with EZ&#39;s recent track record, a magazine would be an absolute joke.
I agree, completely.

March 11th, 2004, 23:51
About the compression.

I&#39;m trying to keep the file size down and I would like to have it as pretty as possible, but its on 60 right now, and all it really does is bring out small lines in some of the gradient that you really have to look at to see clearly (unless I just have shitty eyes).

at full quality it ballons to 500k

at 80 quality its still at a hefty 230k

I may decide to try and squeeze it by at 70 (178k)

El Fugitivo
March 11th, 2004, 23:57
I agree about the negative space. I think if you took the large picture on the left, and blew it up so that it covered the whole page (you&#39;d end up losing the sides of the image, and it would be be very pixelly, but so what?), and put the smaller images on top with borders or drop shadows, it would loo much neater. Also, you could put the text that corresponds to the images on the right side next to them, and then put the rest of that list down below so that the entire middle portion of the left side could be devoted to the blown-up main image.

March 12th, 2004, 00:05
You just gave me an excellent idea..... Standy by

March 12th, 2004, 00:08
Originally posted by Lemon@Mar 12 2004, 12:45 AM
Let&#39;s just say that with EZ&#39;s recent track record, a magazine would be an absolute joke.
My point exactly. The only person so far that has actualy contributed some kind of material was Rocky(can be found here (http://www.emulator-zone.com/doc.php/guides.html)). The others have been simply lazy so that is also one of the reasons that the whole project was scrapped.

El Fugitivo
March 12th, 2004, 00:15
Also, I don&#39;t know how much you care about spelling and grammar, but there should be an apostrophe between the &#39;a&#39; and the &#39;s&#39; in Dracula&#39;s Revenge.

March 12th, 2004, 00:16

this is a 500kb max quality image ..so beware if you are on 56k.

I kind of like the idea of blowing up a screenshot better than using a gradient.

The only thing that bugs me now is the images, as they stand out a bit. I think blending them in somewhat, and possibly reducing the number of images on the cover + placing them in certain spots may do better.

Also you&#39;ll notice the background gradient does influence the reduced opacity, giving the image a blue hue sort of background in certain areas.

Now sure weather to keep that or just do it all on black

March 12th, 2004, 00:18
I like it :)

Jet Set Willy
March 12th, 2004, 00:21
Originally posted by Lefteris_D+Mar 11 2004, 11:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lefteris_D @ Mar 11 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Lemon@Mar 12 2004, 12:45 AM
Let&#39;s just say that with EZ&#39;s recent track record, a magazine would be an absolute joke.
My point exactly. The only person so far that has actualy contributed some kind of material was Rocky(can be found here (http://www.emulator-zone.com/doc.php/guides.html)). The others have been simply lazy so that is also one of the reasons that the whole project was scrapped. [/b][/quote]
No, Lefteris, not because of other people, but because of the organisers and the current content here. People would happily get involved if the leading force behind it were a capable person.

March 12th, 2004, 00:23
Can we please keep this threat focused on my shitty photoshopping skills


March 12th, 2004, 00:26
I think something is still missing. Could you add some kind of vertical text on the left side?

March 12th, 2004, 00:28
Well I&#39;m waiting for more ideas.. I try not to rush my creatiiveness.. Thats why my stuff always comes out nicely in the end. Even if people still think its shit

March 12th, 2004, 02:52
Ok I have decided to strip off all the screenshots.
I think it looks much cleaner and plays well. I fixed the negative margin issue and aligned everything left. I think the blown up screenshot plays a good role as a "space filler" for the rest of the cover.


Jet Set Willy
March 12th, 2004, 07:58
Maybe a non-filtered stretch would be better.

It&#39;s too blank&#33; Copy an actual games magazine cover or something.

March 12th, 2004, 13:53
Look at the popular layout style used by most fashion/tech/whatever magazines today.

The featured articles (ones you want to shocase on the cover) are spread around the central cover picture.

They follow the large text title and small text short description rule.

Usually four to five are on the left and two to three are on the right of the cover.

There may be an inset picture for one of the featured articles andmost of the time it will either be in the lower left corner, or the upper right corner.

Your cover picture should have the focus point on the center of the page. The woman is too far to the left and the flying dude too far to the right. You want one central subject and organize your featured articles around this central image.

March 12th, 2004, 21:38
Well I&#39;ve been trying to copy game magazine covers but it just hasn&#39;t worked out so far..

I can&#39;t change the position of the background characters either.. Its an in-game screenshot, and it would be far too much work to move them around and then repair where they were cut from.

I guess I&#39;ll keep trying.. Just seems like whatever I come up with looks cluttered and "ugly" or doesn&#39;t blend well.

March 13th, 2004, 02:46
cover looks cool though

March 13th, 2004, 05:52
Better ?


El Fugitivo
March 13th, 2004, 06:55
You spelled CastleVania "Casltevania". The "l" and "t" got swapped.

March 13th, 2004, 07:23
Ok, aside from obvious mistakes I would go back and fix.... how does it look ? <_<

El Fugitivo
March 13th, 2004, 07:46
I don&#39;t like the picture in the middle. Move it down to the bottom next to the other one (where the lady&#39;s legs are now)

It would look better if you de-stretched the background pic and just focused on the guy flying backwards through the air and the sign above him. Make that take up the center, and make sure the aspect ratio is correct so that everything doesn&#39;t look tall and skinny. Don&#39;t know what else.

March 13th, 2004, 07:57
I agree the pic would look nice in the bottom left.

I just thought to put it in the center so Waz wouldn&#39;t get all pissy about it being empty, lol.

Stretching the screenshot to the entire length and width of the cover however, is something you did inspire me to do and I do not wish to change.

I like the pixelated, low-resolution old skool look, and to be honest, it just looks like an old game box cover (think renegade on C64 advertisements). I like the picture being stretched and the idea of the background image being focused on for "looks" while not necesarrily touting the feature of the issue. It will not change for sure.

I&#39;ll probably just stick that picture in the bottom corner, move the logo and sub-header up a notch, and then wash my hands of it all. I believe I have established what I want to accomplish now. And while I&#39;m not taking everyones advice 100% to heart, you guys have really helped me come a long way to something I can really appreciate. And no doubt as I start to do more covers, I will develop a sense of unique style that will remain intact, that can only come with experience.

So I think you all for that.

edit: and Renegade is so fucking cool I went and hunted down one of the full page ads. (I like the one with the subway personally)


Jet Set Willy
March 13th, 2004, 08:15
If you&#39;re going to make it pixelated, don&#39;t make it filtered too. Do a clean pixel stretch.

March 13th, 2004, 08:22
Am I the only one that thinks the plain, large, and yellow font looks awful?

March 13th, 2004, 08:35
I&#39;m not quite sure what you mean waz, could you explain more ?

Its a screenshot straight out of the emulator with no graphics filters, scanlines etc applied.

I know PS probably has some sort of auto-smoothy type thing so the thing doesn&#39;t look hideous but I do like the general look of it.

But just for the sake of seeing, if you could explain to me a little bit more, I&#39;d take a look at it.

Scotchguy, yellow goes good on a lot of covers. And its not plain, its Impact.

Jet Set Willy
March 13th, 2004, 08:37
I mean like plain pixels. If you look at your picture you can see the edges of the pixels are blurred as you resize, rather than sharp and pixelly. If you run your emulator at the smallest screen mode (so 1 game pixel = 1 screen pixel) and resize without filtering in Photoshop, it&#39;ll look nicer.

March 13th, 2004, 08:51
I understand what you mean now.

the screenshot is standard genesis resolution (I require all my screens to be native when submitted), though I admit instead of doing a straight resize, I "pulled" on it with a tool, honestly it kind of looks the same..

Here is the same stretch image, with a sharpen filter applied once, and then twice..



Jet Set Willy
March 13th, 2004, 08:55
You could do it that way, but you&#39;re just introducing more artifacts into the image. You could just resize the original in Paint using Image>Stretch/Skew. But it&#39;s not that bad, just a pet peeve.

March 13th, 2004, 08:59
Well I also discovered why it was applying that smooth filter.

I don&#39;t have the original BMP to test with. But the source picture is a GIF.

I&#39;ve been in the habbit of switching pics to RGB mode, to get a clean downsize that still looks like an actual game instead of a garbled mess..

I&#39;m of the sound opinion that doing a clean pixel stretch is just a tad too ugly. Leaving it as originally posted with the typos, is probably the best solution at this point.

Thanks for your feedback though.

Now I have to move on to the hard part... converting the site :rolleyes:

But for now.... bed time

Jet Set Willy
March 13th, 2004, 09:03
I always felt that filtering pixels that large is a bit like putting sugar on a turd. It just ends up with ugly edges which are a bit offensive to the eye in the same way that a JPEG sucks when a GIF would suit best. It&#39;s a pretty conflicting opinion, I&#39;ve had this debate before. Do you as you feel pleases best :-)