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View Full Version : Super FX games with 3D acceleration?



noname
May 5th, 2006, 00:18
I was wondering, is it possible to play a SNES game that uses Super FX with 3D acceleration?

Jale
May 5th, 2006, 00:27
I don't see why, super FX works perfectly. If you mean something like texture filtering, Snes9X can do that. ZSNES can only do hi-res objects.

-=VampyR=-
May 5th, 2006, 00:29
I was wondering, is it possible to play a SNES game that uses Super FX with 3D acceleration?
You mean StarWing ?
To get full anti-aliasing,filtering all the stuff available on PC cards ?

noname
May 5th, 2006, 01:03
Alright, how do I get filtering and high-res objects in ZSNES?

Jale
May 5th, 2006, 03:33
You can't filter in ZSNES. To get the hi-res feature work, check "Hi-Res Mode 7" from the video configuration window.

noname
May 5th, 2006, 12:11
I don't see any difference when I enable high res mode 7...

Jale
May 5th, 2006, 15:39
Run a game like Super Mario Kart and you'll notice the difference.

hagbard
May 5th, 2006, 15:53
Yeah, there's a big difference in Mode-7 games like Mario Kart with Hi-res M7 on, and other games with DSP chip, so Super FX games are not supported for this option

noname
May 5th, 2006, 20:40
Ok, well how do I get Super FX filtering in SNES9X?

hagbard
May 5th, 2006, 20:57
With any filtering option, because there are not specific Super FX hi-res/filtering options, so won't be the same but not bad after all:

"Options" -> "Display Configuration" -> "Output image processing" -> select any you like best from Kreed's filters to OpenGL bilinear.