View Full Version : MAME 0.103u3

January 19th, 2006, 21:03
MAME 0.103u3 out!
Mmm, NeoGeo mess cleaned, 2 new CHDs... Nice one ;)


Source Changes

H8/Last Fight update: [R. Belmont]
* (H8) Limited vector reads to 24 bits
* (H8) Added SHLL.W, EXTU.L, SUBS.L #2, and SUBS.L #4 opcodes
* Includes Guru's readme
* Loads all ROMs
* Maps RAM for the stack

Converted wcvol95 and hvysmash to use the 16-bit deco tilemap functions.
[David Haywood]

Added BCD multiply to ARM coprocessor to fix wcvol95. [David Haywood]

Cleaned up the Neo Geo mess from 0.103u2. [David Haywood, Razoola]

Added support for >4GB CHD files to chdman for non-Windows systems.
[Lawrence Gold]

Fixed leapyear calculation. [William Krick]

Converted Super Burger Time, Vapor Trail, and Crude Buster to use the
deco tilemap functions. [David Haywood]

Rewrote Neo-Geo video system, removing distinction between raster and
non-raster games and cleaning up the code significantly. [David Haywood]

Improved DIP switches for clowns, clowns1, and bowler. [Bob Seidel]

Added CPUINFO_PTR_DEBUG_SETUP_COMMANDS: a callback that is invoked to
tell CPU cores to set up commands specific to a CPU core. [Nathan Woods]

Added SegBase() and SegLimit() functions to the i386 core debugger.
[Nathan Woods]

Improved sound balance in Night Slashers. [MAME Italia]

Improvements to the Deco MLC games (added sprite buffering, fixed tile
banking, fixed clear colour, added sprite clipping & ARM interrupt bug
fix). The only thing left for this driver is really raster support for
the pitch in Stadium Hero. [Bryan McPhail]

Fixed Hang On stereo sound routine. [Mamesick]

Cleaned up PC keyboard code. [Nathan Woods]

Added memory_install_* calls that are not specific to specific bus
widths (only for static handlers, not for function pointers). [Nathan Woods]

Added sound to Ping Pong Masters '93. [Tomasz Slanina]

Converted Crazy Balloon sound to use the discrete system. [Derrick Renaud]

Major Namco System 22 update: [Phil Stroffolino]
* Hooked up the real master DSP BIOS. Many games are now working or
displaying graphics that were having problems before; removed many
hacks as a result.
* Hooked up the runtime-configurable interrupt handlers, removing more
game-specific hacks.
* Some improvements and additional documentation of video hardware.
* Emulated Alpine Surfer protection and fixed bogus loading of Point
ROMs, though the game still has problems.

Fixed the Wild Western bonus screen, where the horse would not scroll
into view. [Nicola Salmoria]

Cleaned up inputs in the bfm_sc2 driver. [El Condor]

Fixed in the old debugger the display of opcodes for word-addressed CPUs
like the TMS32010, which was completely broken before. [Alex Jackson]

Separated debugger break key from OSD display. They can now be programmed
differently. Also fixed behavior in the new debugger when using the break so
that text doesn't get entered onto the command line. [Aaron Giles]

Fixed the handling of address masking and display within the debugger.
[Aaron Giles, Nathan Woods]

Fixed order of operations in the expression engine if functions were used.
[Aaron Giles]

Added timer support to the ADSP cores and hooked it up for the DCS games.
[Aaron Giles]

Many Voodoo updates to add Voodoo Banshee and Voodoo 3 support. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Backfire! [David Haywood]
Skull Fang [Bryan McPhail]
Thunder Hoop [Pierpaolo Prazzoli, Mike Coates, Brian Troha]
X-Files [Pierpaolo Prazzoli]
King of Dynast Gear [Pierpaolo Prazzoli, Guru]
Meijinsen [Tomasz Slanina]

New clones added
Demon's World / Horror Story (first edition) [Corrado Tomaselli]
The Couples (Set 3) [f205v]
Dragon World (World, V0300) [f205v]

New games marked as GAME_NOT_WORKING
Poizone [Chris Hardy, David Haywood]