Dalif
January 18th, 2006, 09:31
Hey fellas.
First off, thanks for setting up a great page and forum. Always nice to have people around with the same interest in those fun old games :)
Anyway, my problem is, that when playing games in multiplayer with Project 64, desyncing happens fairly frequently. You are sitting there playing a game of Mario Kart with your friend on LAN, and all of a sudden, he claims he's won, when on your screen he's just driving into a wall :)
I've set up a LAN server, with no WAN access, to which we connect. 0ms ping, no problems at all.. And we still desync. We are both using Project 64 K for netplay. We've tried syncronizing our clients completely, with plugins, settings etc... still happens. Happens with Mario Kart and Mario Party so far.
Any reason this happens ? And is there a fix ? Or is it just biting the bullet ?
Thanks in advance.
Dalif
First off, thanks for setting up a great page and forum. Always nice to have people around with the same interest in those fun old games :)
Anyway, my problem is, that when playing games in multiplayer with Project 64, desyncing happens fairly frequently. You are sitting there playing a game of Mario Kart with your friend on LAN, and all of a sudden, he claims he's won, when on your screen he's just driving into a wall :)
I've set up a LAN server, with no WAN access, to which we connect. 0ms ping, no problems at all.. And we still desync. We are both using Project 64 K for netplay. We've tried syncronizing our clients completely, with plugins, settings etc... still happens. Happens with Mario Kart and Mario Party so far.
Any reason this happens ? And is there a fix ? Or is it just biting the bullet ?
Thanks in advance.
Dalif