Lefteris_D
December 27th, 2005, 09:41
Christmas day seems to have been a Sega Saturn day with a second emulator being updated as well. Here is what is new in version 0.40 of Saturnin: General : added command line to automatically load multiple binaries
General : added the RAM cart (fixed to 4MB for now)
GUI : little tweaks for some specific languages
Debug : possibility to display cached textures in the VDP1 debug options
Debug : possibility to see the general planes configuration in the VDP2 debug options
ST-V : added Batman Forever
CD-Block : periodic response is now dependant of the SMPC clock
CD-Block : various tweaking
CD-Block : added the drive letter to the drive list
CD-Block : fixed the bug that made the emu loops when selecting a cd drive after any path
CD-Block : added GetSectorInfo command
SCSP : corrected a bug in Stef's code (huge thanks to CyberWarriorX)
SCSP : replaced Turbo68K by Musashi
SCSP : sound is output through a DirectSound interface to the soundcard (multiple soundcard support)
VDPX : added basic priorities
VDPX : auto switch to upper resolution in case of strange display
VDPX : full C++ handling of VDP parts rendering
VDPX : sprites and backgrounds are filled into a list before rendering to ease priority display
VDPX : blending bug fixed
VDP1 : sprites with a width or heigth less than 2 pixel aren't displayed
VDP1 : increased the top number of commands display (fixes the missing sprites in various games)
VDP1 : automatic reload of textures when needed (F9 should be less needed)
VDP1 : texture cache autocleaning
VDP1 : corrected the bug that rendered some sprites in black with only the outline correct
VDP2 : added reduction / expansion functions
VDP2 : added 2048 colors bitmap mode
VDP2 : bitmaps are now displayed as sprites
VDP2 : added bitmap cachingYou can get it from here (http://www.emulator-zone.com/doc.php/saturn/saturnin.html).
General : added the RAM cart (fixed to 4MB for now)
GUI : little tweaks for some specific languages
Debug : possibility to display cached textures in the VDP1 debug options
Debug : possibility to see the general planes configuration in the VDP2 debug options
ST-V : added Batman Forever
CD-Block : periodic response is now dependant of the SMPC clock
CD-Block : various tweaking
CD-Block : added the drive letter to the drive list
CD-Block : fixed the bug that made the emu loops when selecting a cd drive after any path
CD-Block : added GetSectorInfo command
SCSP : corrected a bug in Stef's code (huge thanks to CyberWarriorX)
SCSP : replaced Turbo68K by Musashi
SCSP : sound is output through a DirectSound interface to the soundcard (multiple soundcard support)
VDPX : added basic priorities
VDPX : auto switch to upper resolution in case of strange display
VDPX : full C++ handling of VDP parts rendering
VDPX : sprites and backgrounds are filled into a list before rendering to ease priority display
VDPX : blending bug fixed
VDP1 : sprites with a width or heigth less than 2 pixel aren't displayed
VDP1 : increased the top number of commands display (fixes the missing sprites in various games)
VDP1 : automatic reload of textures when needed (F9 should be less needed)
VDP1 : texture cache autocleaning
VDP1 : corrected the bug that rendered some sprites in black with only the outline correct
VDP2 : added reduction / expansion functions
VDP2 : added 2048 colors bitmap mode
VDP2 : bitmaps are now displayed as sprites
VDP2 : added bitmap cachingYou can get it from here (http://www.emulator-zone.com/doc.php/saturn/saturnin.html).