MAME & MAME32 0.100 Released!

Lefteris_D

Administrator
Staff member
MAME has officially reached version 0.100 which some people think as a landmark edition. Here are the changes in this version:

Source Changes
  • Fixed crash in some games when using a low sample rate or -nosound. [Aaron Giles]
  • Fixes crashes in the following drivers: [Aaron Giles]
    - Beat Head (video update)
    - Hit Me (graphics decode)
    - Imago (palette setup)
    - Legend of Kage bootlegs (accessing invalid CPU)
    - Rock Climber
    - Speed Attack (palette out of range)
  • TumblePop driver updates: [David Haywood]
    - split driver into tumblep.c and tumbleb.c
    - tumblep.c runs the original tumble pop sets and use now using deco16ic.c for the gfx.
    - tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.)
  • Kludged around glitches in Monster World. [David Haywood]
  • Cross Pang is now using the sprite draw copied from tumbleb.c instead as the game also seems to be based around Tumble Pop designs, as a result the 'Alpha Blend' bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings. [David Haywood]
  • Corrected Indian Battle DIP switches. [ShimaPong]
  • Updated D-Day DIP switches to use conditionals. [James Wallace]
  • More Namco sound/MCU updates: [R. Belmont]
    - Fixed analog controls for Ridge Racer and Rage Racer
    - Fixed sound/music to play in System 22 games
    - Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2.
New clones added
  • G-LOC R360 [Craig Walker]
New games marked as GAME_NOT_WORKING
  • Rebus [David Haywood]
You can get borh versions from here as well as any other updated releases(when they come out).
 
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