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View Full Version : FF9 Locking up Mid-FMV.



spaz_matsui
July 25th, 2005, 07:39
Hi, I'm new here. And for my first post heeere's my question...

I recently started playing FF9 on epsxe. After messing with the options for a while i got it to work playing off the CD and an ISO, however every time I get to a certain FMV, the one that plays when the group gets on the airship leaving Dali heading toward Lindblum, the game locks up. Anyone else have this problem, or does anyone know what could possibly fix this? I appreciate any help. Here's some graphics settings if it helps any...


Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 1200x800 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- B8G8R8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00010200]

spaz_matsui
July 25th, 2005, 08:33
On second thought, I surfed back pages and pages until i found a similar post. I "downgraded" to verison 1.5.2 and it seems to have solved the issue i was having. Sorry for posting a question that has all ready been answered.... though i guarantee you i will be back in the future! hah

considering the specs mentioned above, and a P4 2.66 GHz proccessor, are there any modifications to the graphics options anyone could suggest to improve the performance, for this game, and maybe even others?

Thank you, I appreciate the input.

montpics
July 25th, 2005, 13:39
How about Pete's OpenGL 2.6? :rolleyes: