View Full Version : Animating sprites?
the_ghost
June 14th, 2005, 07:05
can any one here animate sprites?
http://img13.echo.cx/img13/3586/975qh.gif http://img58.echo.cx/img58/5845/951bu.gif
its so cool
http://img11.echo.cx/img11/7879/1003fb.gif http://img11.echo.cx/img11/6894/966kj.gif
but i cant animate them
I want to make an animated avatar using sprites from Ultimate Mortal Kombat 3
I want to have Smokes winning stance animated with all of the smoke puffs coming out
http://img58.echo.cx/img58/7995/ultimatemortalkombat3u00161yv.png
http://img58.echo.cx/img58/5131/ultimatemortalkombat3u00586tx.png
can someone help me?
{{{{{{{{{{{{{{{{{{{{{EDIT}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}
As always I didnt search the forums for a similar thread
http://forums.emulator-zone.com/showthread.php?t=2146&highlight=ripping+sprites
but if anyone still has any suggestions please post'em I could all the info I can get
donkeyknob
June 14th, 2005, 08:25
a very old member, akira gitaku, used to do this sort of stuff regularly and had a forum where things like that could be requested. i dont remember it, perhaps some of the oldies can help
the_ghost
June 14th, 2005, 08:50
ok I did it (sort of)
its not done yet
its sort of a draft copy I made just for practice (ok so maybe I fucked it up) (the frames got all mixed up and its too fast but I can fix that) (
http://img224.echo.cx/img224/2044/animation24wm.gif
Im gonna re-rip the sprites and redo it
[edit]
I got the animation down
http://img238.echo.cx/img238/1733/animation28eq.gif exactly what I wanted, now if I could find out a way to remove the background...
(btw I used the guide from This thread (http://forums.emulator-zone.com/showthread.php?t=2146&highlight=ripping+sprites)
donkeyknob
June 14th, 2005, 10:03
top job man. im not sure how to remove the background other then to suggest make it transparent?
PhatPlaya
June 14th, 2005, 10:08
You mean This Thread (http://forums.emulator-zone.com/showthread.php?t=2146&highlight=ripping+sprites) right? You copied the shortened link. :p
Good guide, btw. :D
the_ghost
June 14th, 2005, 10:30
[Finished Product]
Exactly what I wanted (perfect)
http://img300.echo.cx/img300/9574/animation11ng.gif
Any requests?
I have a lot of roms so I can take requests
@ phatplaya
You mean This Thread (http://forums.emulator-zone.com/showthread.php?t=2146&highlight=ripping+sprites) right? You copied the shortened link. :p
Good guide, btw. :D
uhh. yeah thanks I fixed it though. and yeah it is a good guide
(btw the Link is in my first post too)
PhatPlaya
June 14th, 2005, 10:57
I've never really tried ripping sprites, I didnt know it was so easy.
Just tested it out with DKC 2.
http://img103.echo.cx/img103/4541/dksprite7hz.gif
the_ghost
June 14th, 2005, 11:05
hey thats pretty good
I think we did well for first timers
btw how many did that take to make?
mine has about 50
and also I just found out that I cant use the animation I just made as an avatar
becuase of the 100x100 pixel limitation here, but its okay I'll use on the other forum
that I go to they have a 105x150 limitation
PhatPlaya
June 14th, 2005, 11:08
Oh, the DKC one took 126 frames.
My avatar took 53.
the_ghost
June 14th, 2005, 11:10
hey thats a cool avatar
I think Im gonna make a sig with
Ken throwing a Hedoken (is that how you spell it?)
PhatPlaya
June 14th, 2005, 11:13
Close enough .. just replace the first E with a Y, I think..
Now. Im off to sleep.
the_ghost
June 14th, 2005, 11:15
Im off to sleep.
yeah me too, I been up all night
[edit]
I had to make this one before going to sleep
http://img149.echo.cx/img149/5923/akumaanddan7gf.gif
montpics
June 14th, 2005, 11:55
Gouki seemed to be 'moved' a bit after fireball. :rolleyes:
the_ghost
June 14th, 2005, 12:02
Gouki seemed to be 'moved' a bit after fireball. :rolleyes:
by gouki, do you mean Akuma? yeah he slides back after throwing the fireball.
I got these sprites from Steet fighter alpha 2
montpics
June 14th, 2005, 12:34
Yup, Gouki/Akuma is the same person.
Throw away those black ones which 'indicates' Gouki moved. Better that way as it looked. :cool:
the_ghost
June 14th, 2005, 13:06
oh yeah I'll fix it later im too tired to do it now
[off topic]
hey, you got a new av/sig combo, cool
Its about time for me to get a makover too ^ lol
hey I have that game[contra hard corps]
I can make animations for it if you want
montpics
June 14th, 2005, 13:23
hey I have that game[contra hard corps]
I can make animations for it if you want
No need as I quite satisfied with the current state. ;)
Furthermore, there are dozen banners waiting to be viewed here in this forum. :laugh:
the_ghost
June 14th, 2005, 13:29
oh, yeah I read the thread you made.
Im currently In the process of making a banner for my sig
so It would be nice to know what sizes/dimensions are going to be restricted
before I finish it
any ways back on topic
NEXT>
Jale
June 14th, 2005, 16:01
Not bad people :)
This was my first animation. Not big thing though :p
http://img232.echo.cx/img232/1682/butters8cp.gif
the_ghost
June 14th, 2005, 16:54
oh I remember that
It was your avatar a while back
http://img48.echo.cx/img48/9624/kabalsprites7eu.gif
305soldier
June 14th, 2005, 21:24
HELP ok i have zsnesw and i want to make a gif but i have no idea where the f*ck the images are going when i press snapshot/incr frame.where should the images go cuz maybe im looking in the wrong place.
Zapotech
June 14th, 2005, 22:18
Erm... the folder in which ZSNESW.exe is located.
http://mjg.md/tgj
305soldier
June 14th, 2005, 22:44
for some reason it doesn't showup help me fix this.
Jale
June 15th, 2005, 00:19
Go to Config --> Paths.
http://img231.echo.cx/img231/4194/nuevo20rt.jpg
the_ghost
June 15th, 2005, 01:18
use the search feature to find the ones that you already made
start>search
the images get saved with the same name as the game you ripped the sprite from
@ Butters
I never filled out that path and the images always show up in the same directory as my roms
@ 305
have you checked your rom directory?
305soldier
June 15th, 2005, 04:11
thanks guy i got it to work i did what butters suggested and it worked
gracias acere!
(some cuban lingo)
EDIT:here my first try pretty simple
http://img155.echo.cx/img155/4590/animation29pm.gif (http://www.imageshack.us)
EDIT2:i wanted to get this one done before i go to sleep.tell me what you think. its another mortal kombat 3 gif kinda like the ghosts but with sub-zero.
http://img298.echo.cx/img298/3716/animation37hl.gif (http://www.imageshack.us)
PhatPlaya
June 15th, 2005, 07:10
thanks guy i got it to work i did what butters suggested and it worked
gracias acere!
(some cuban lingo)
EDIT:here my first try pretty simple
http://img155.echo.cx/img155/4590/animation29pm.gif (http://www.imageshack.us)
EDIT2:i wanted to get this one done before i go to sleep.tell me what you think. its another mortal kombat 3 gif kinda like the ghosts but with sub-zero.
http://img298.echo.cx/img298/3716/animation37hl.gif (http://www.imageshack.us)
They look perfect. :D
RockY
June 15th, 2005, 17:24
Nice... :)
Can you get me one of SAMUS?
305soldier
June 15th, 2005, 22:07
hey man i couldn't find a metriod rom that your able to charge the blast in the beggining of the game so i had to work with this if you can give a name of a rom or a savestate i would do a much better one ;)
http://img143.echo.cx/img143/5488/animation51xi.gif (http://www.imageshack.us)
tell me what you think.
RockY
June 15th, 2005, 22:27
looks good, I'll try to find a savestate for Super Metroid
the_ghost
June 16th, 2005, 02:13
@phatplaya
The mega in your sig is hot
I see you took my advice added the rest of his fireball into the animation
good job
305soldier
June 16th, 2005, 03:29
Nice... :)
Can you get me one of SAMUS?
hey heres a new and improved one of that last one.
http://img237.echo.cx/img237/5808/animation65jf.gif (http://www.imageshack.us)
PhatPlaya
June 16th, 2005, 10:51
@phatplaya
The mega in your sig is hot
I see you took my advice added the rest of his fireball into the animation
good job
Haha yeah, it looked pretty stupid cutting off the fireball. :happy:
the_ghost
June 18th, 2005, 02:39
my masterpiece...
http://img7.echo.cx/img7/2396/animation129ap.gifnot finished yet
I forgot how to turn off the fps counter on the bottom.
can someone remind me?
PhatPlaya
June 18th, 2005, 05:30
I forgot how to turn off the fps counter on the bottom.
can someone remind me?
Press F1 choose Hide FPS.
You know any way to increase the screenshot size?
305soldier
June 18th, 2005, 11:06
my masterpiece...
http://img7.echo.cx/img7/2396/animation129ap.gifnot finished yet
I forgot how to turn off the fps counter on the bottom.
can someone remind me?
thats good as hell.
i haven't been able to make another gif scince my comp got fucked up im in the process of fixing it hopefully i'll have up to normal speed today.
the_ghost
June 19th, 2005, 03:13
Press F1 choose Hide FPS.
You know any way to increase the screenshot size?
no I dont think you can.
But when your in the animation wizard (animation shop 3) you can choose the size of the animation in pixels.
oh I cant believe that I didnt see the "hide fps" option in the F1 menu, it was right in front of my face the whole time.
Additional Post:
The ultimate sprite rip
http://img199.echo.cx/img199/6573/pong7sm.gif
305soldier
June 19th, 2005, 04:09
got bored and made this quick gif
http://img161.echo.cx/img161/5214/animation74ef.gif (http://www.imageshack.us)
@ghost
that gif that you made of pong will problally look better if you make it a bit faster.
still looks good though.
the_ghost
June 19th, 2005, 14:34
got bored and made this quick gif
http://img161.echo.cx/img161/5214/animation74ef.gif (http://www.imageshack.us)
@ghost
that gif that you made of pong will problally look better if you make it a bit faster.
still looks good though.
hehe, cool gif
I didnt make the pong gif, I seen it on another site and thought it was cool so I copied it and posted it here
the_ghost
June 19th, 2005, 22:51
[double post]
http://img127.echo.cx/img127/9108/animation13mc.gif
<<<<< my new avatar (for now)
305soldier
June 20th, 2005, 04:03
cool gif, makes a nice avatar.
PhatPlaya
June 20th, 2005, 07:07
But when your in the animation wizard (animation shop 3) you can choose the size of the animation in pixels.
Yeah I tried that, but it decreases the quality too much. Hmmm...
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