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View Full Version : graphics plugins project 64



TheCreator
May 23rd, 2005, 18:49
im using a eleron pc with 566mhz, 191mb ram and intel chipset 810 integrated graphics. What would be a good plugin, and would the chipset be good enough?

TheCreator
May 23rd, 2005, 18:49
soz, i meant pc with a 566mhz celeron processor

hagbard
May 23rd, 2005, 20:13
The gfx integrated chipsets have not great performance, and 566Mhz looks not fast enough. Look at the Project64 Help File


This specification will be sufficient for you to enjoy most compatible games with good graphics, sound and control, subject to correct configuration and some limitations of the emulator. You are likely to suffer some performance problems, and you will not be able to use all the options in the emulator. Consider using some 3rd party plugins (see Web Links)

Intel Pentium 3 700Mhz or AMD Athlon 800Mhz CPU*
128MB system RAM
200MB free hard drive space
additional 20MB-100MB free hard drive space per game, depending on game and number of saves you make
100% Microsoft DirectX 7 compatible video, sound and input devices**.
Microsoft Windows 98
Microsoft DirectX 7 (default plugins), DirectX 8 (all included plugins)
*the plugins contain SSE optimisations, early Athlons did not have SSE.

**The video device must be a primary device, have at least 16MB local memory and two texture units. Depending on the features supported by your video card some content may not be displayed correctly and thus some games marked as compatible may suffer glitches or not be playable on your system. The exact features required vary from game to game.

nVidia GeForce256 and ATI Radeon (early models) are suggested as realistic minimum video hardware. In conjunction with good quality drivers they have the required features. Newer cards mainly allow better resolutions, filtering, anti-aliasing and so on.

The following chipsets (thus any and all graphics cards based on them) can be considered below minimum specification:

3dfx Voodoo 1,2,3 (1,2 - not at all, 3 - poor image quality)
ATI Rage128, Rage Pro (poor image quality)
Intel i740, i810 (poor image quality)
Matrox G200, G400, G450 (poor image quality)
nVidia Riva128 (poor image quality)
S3 Savage 4, Savage 2000 (particularly bad, these cards hang)
An explanation of why these cards are not capable of producing good quality images in Project64.

You may find that Project64 usable on a lower-specification system than described here, particularly with some games and careful configuration. If so then enjoy, but please don't expect too much.

Sorry for that

TheCreator
May 23rd, 2005, 20:47
would it just work, even if i have the most basic settings?

hagbard
May 23rd, 2005, 23:26
Why don't try it it by yourself?. It depends what you understand by "just work" btw.

Battey
May 27th, 2005, 18:54
would it just work, even if i have the most basic settings?

yes, it works, but if you try to play it on that pc, you'll tell to the computer to fuck himself. believe me.

TheCreator
May 27th, 2005, 21:18
i tired it, it works but it runs like a slug. wot i meant by just works is that it runs at a good speed but i wouldn't be able to have great texture effects, lighting or lower polygons, etc. is there any good n64 emulator that would work? apart from korn