View Full Version : project 64 graphics issues
qwikie77x
May 15th, 2005, 20:13
i have a slight problem with the graphics in project 64 v.1.6. ive started playing Zelda 64, and the some of the textures do not show up, everything ends up looking completely black. its not really a big deal but its annoying, and id really appreciate any help to fix this annoyance!
im running WIN XP with service pack 2. I have a nVidia Geforce 4 440 MX 64MB graphics card w/ the latest drivers. 256MB of memory. http://www.geocities.com/qwikie77x/zelda.jpg
hagbard
May 15th, 2005, 20:29
Take a look at the PJ64 Game Help:
-map icon in top left corner - possibly not a bug but lack of overscan?
one cutscene is invisible (Link's flashback of Zelda escaping the castle with Impa on horseback), just appears black - workaround: select Wireframe Rasterization (video plugin, Advanced tab).
-the yellow fairy is not drawn correctly
-lens flare may appear through some objects that should block it - if you dislike the flare, you can disable it by turning off Emulate Clear (Video plugin, ROM Settings tab) and rebooting the ROM.
-(E) regions and Master Quest PAL60 only: if you use the 'Subscreen Delay Fix' cheat code, the subscreen background is likely to not be drawn correctly - there is kind of a blurring effect where the snapshot should be and the Link picture is in the wrong place (technically, the self rendered texture is not reliable). If this bothers you use a (U) ROM where possible, or don't use the code, or you could disable Emulate Clear to make the background look normal (but not update) but of course you'll lose the benefits of Emulate Clear (lens flare etc.)
Otherwise, try the Rice Video Plugin, or get the (U) rom which works better ;)
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