View Full Version : Emu Progression

April 6th, 2005, 15:23
so ive noticed alot of ppl posting asking about xbox,gc,and ps2. most wonder if why there emu work. obviously none of these are 100% yet, so my question was how far along are they?

April 6th, 2005, 15:49
Dolphin for GameCube works on some games. Others, no. :cool:

April 6th, 2005, 16:17
yeah. like in a percentage though (ex.20,%30%,15%) what would you say.

April 6th, 2005, 16:21
0.001% I think... :laugh:

April 6th, 2005, 16:35
:glare: *mutters wise-ass*

lol butter :p

April 6th, 2005, 16:50
Ha ha! No, seriously. The range should be 25% - 50%. Never tried emus of those generation, but I got some idea about that.

April 7th, 2005, 14:36
50 sounds a little high to me(n64 and psx arent even 100% yet) i was thinking it would be somewhere in the area of 15, maby 20. thats prommising to hear :happy:

April 7th, 2005, 14:37
Shit SNES isn't even 100% yet.

April 7th, 2005, 15:09
Although last gen machines emus would run the 100%, we'll need to wait at least 2 years to play them at 100% FPS 'cause today's common (and commercial top) hardware isn't fast enough. Time will tell.

And yes, even SNES, Genesis nor any 16-bit machine it's 100% emulated. Probably only some 8-bit and not the most popular ones might be perfectly emulated.

April 7th, 2005, 15:12
but im optimistic b/c that day will kick major ass!! :D