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notorgo
March 31st, 2005, 00:35
I've been having a problem with Metal Gear Solid, and was wondering if anyone had any expertise to share. Basically the game looks and runs great, but I'm unable to use save states. I can save use the in game save, but whenever I reload from a save-state the sound goes quiet and the game will not let me exit from the codec screen. This happens in both ePSXe versions 1.6.0 and 1.5.2

Has anyone had this problem? The game is definitely playable as it is, but I'm a big fan of save states and want to get them working if I can.

Here's my info: P4 2.53 GHz, 512 PC3200 RAM, GF4 TI4400, Win XP SP2

Video:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE2

Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000000]

For sound I'm using Eternal SPU 1.41
Audio Device: DirectSound
Buffer size: 30
Audio out method: SPUasync
Async mode: Wait
Reverb: TiMidity
and the first two boxes under special game fixes are enabled. Everything else is default.

montpics
March 31st, 2005, 14:05
Have you test it using the other Pete's GPU plugins yet? :cool:

notorgo
March 31st, 2005, 17:49
Ah, found the problem. Switched my sound driver over to P.E.Op.S. DSound Audio Driver 1.8 and no everything works fine. Guess I'm just used to relying on EternalSPU.