notorgo
March 31st, 2005, 00:35
I've been having a problem with Metal Gear Solid, and was wondering if anyone had any expertise to share. Basically the game looks and runs great, but I'm unable to use save states. I can save use the in game save, but whenever I reload from a save-state the sound goes quiet and the game will not let me exit from the codec screen. This happens in both ePSXe versions 1.6.0 and 1.5.2
Has anyone had this problem? The game is definitely playable as it is, but I'm a big fan of save states and want to get them working if I can.
Here's my info: P4 2.53 GHz, 512 PC3200 RAM, GF4 TI4400, Win XP SP2
Video:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE2
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000000]
For sound I'm using Eternal SPU 1.41
Audio Device: DirectSound
Buffer size: 30
Audio out method: SPUasync
Async mode: Wait
Reverb: TiMidity
and the first two boxes under special game fixes are enabled. Everything else is default.
Has anyone had this problem? The game is definitely playable as it is, but I'm a big fan of save states and want to get them working if I can.
Here's my info: P4 2.53 GHz, 512 PC3200 RAM, GF4 TI4400, Win XP SP2
Video:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE2
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000000]
For sound I'm using Eternal SPU 1.41
Audio Device: DirectSound
Buffer size: 30
Audio out method: SPUasync
Async mode: Wait
Reverb: TiMidity
and the first two boxes under special game fixes are enabled. Everything else is default.