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View Full Version : Emulating Super Game Boy in Retroarch



Seb
September 14th, 2017, 16:53
Good day,


used this tutorial on youtube:

https://www.youtube.com/watch?v=atgWOsUfCmA


i have a problem. Use retroarch my first time, load this both core: bsnes_accuracy_libretro.dll and bsnes_balanced_libretro.dll.
Have this "sgb.boot.rom (1kb)" file in my retroarch system folder. And the Super Game Boy 2 (Japan).sfc rom (512kb).


Use this Path

-L "cores\bsnes_balanced_libretro.dll" "C:\Users\Karsten\Desktop\LaunchBox\Emulator\RetroA rch\Super Game Boy 2 (Japan).sfc" --subsystem sgb


and its work. BUT graphic and sound issues. Framerate?



VIDEO:

https://videobin.org/+ltr/q6k.html



I have nothing changed under the audio settings. use the retroarch default settings.

pix07
September 14th, 2017, 18:03
change core and settings i mean core with more accuracy
like snes9x or zsnes
https://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility
so far snes9x have more accuracya nd performance
and other core for gameboy like visual boy or no&gba
https://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Com patibility
do you know phrase : ïf something is for everything that is s*it
every emulator is good by own combined in one makes sh*tty things use retroarch if you like its good
but with many various cores
about cores use latest if not work latest core (version of core)

flatuswalrus
June 3rd, 2018, 08:57
I know this is an old post but for anyone who stumbles across it in a search what ended up getting this to work for me was the "bsnes_mercury_accuracy_libretro" core. It might not work for you but worth a shot if the others are lagging regarding video and/or audio.