MAME 0.94 Released!

Jay

Sly Little Devil
MAME and MAME32 were both updated to version 0.94 this morning. They can be found here.

Here's what's new:
  • SPI update [Ville Linde]
  • preliminary sprite Alpha (no tilemap alpha)
  • added sprite / tilemap DMA
  • proper RTC emulation
  • Removed SAMPLES support from sndhrdw/galaxian.c [Aaron Giles]
  • Removed extraneous clipping when passing streams from one output to the next input [Aaron Giles]
  • Added macros for ROM_REGION64_LE and ROM_REGION64_BE [Aaron Giles]
  • SegaPCM now does stream_update on reads/writes for slightly better accuracy [Aaron Giles]
  • Fixed System24 crash due to sound update [Aaron Giles]
  • ADSP2100 big endian fix [Alex Eddy]
  • Fixed Star Force crash [Aaron Giles]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
  • Galaxy Force 2 [Aaron Giles]
  • Power Drift [Aaron Giles]
  • Strike Fighter [Aaron Giles]
  • Rail Chase [Aaron Giles]
  • Mortal Kombat (Yawdim bootleg) [Aaron Giles] - CLONE
 
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