MAME 0.90 Released!

Lefteris_D

Administrator
Staff member
A new version for both MAME and MAME32 has been released! As always the changes are too many to post here so just read "whatsnew.txt" for more.

You can get the files from here.
 

Lefteris_D

Administrator
Staff member
Whatsnew.txt
Spoiler »

0.90
------

General Improvements
--------------------

Fixed sound in Desert Breaker with new roms [Aaron Giles, Gerald, Thierry]

Fixed dip-switches to nmk16 driver [Brian Troha]

New Discrete Sound Functionality [Derrick Renaud, Frank Palazzolo]
DISCRETE_OP_AMP_FILTER - properly emulated DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter. Used by many games.
see: http://home.cogeco.ca/~derrickmame/galaga/Galaga_filters.html
* atafifb, abaseb - Re-wrote to use component value only code and use new filter.

Fixed crash in i8x41 cpu core reading uninitialized internal RAM [Juergen Buchmueller]

Super Qix driver update [Nicola Salmoria]
- manually repaired the ROM code and added support for the I8751 MCU,
so the two original sets work.
- swapped sqix and sqixa, because the the former was dumped from a bootleg board
(though there's no reason to believe the ROMs were modified, so I didn't mark it as bootleg)
- merged with pbillian
- fixed pbillian/hotsmash sample playback
- fixed pbillian MCU simulation and inputs
- improved hotsmash MCU simulation, the game is playable now though still incomplete.

Bubble Bobble driver update [Nicola Salmoria]
- removed the 68705 CPU emulation, since that's not what the original used
- simulated the 68701 MCU
- enemy movement should now be correct (bublbobl36rc2yel)
- fixed clock item behaviour. Now enemies start moving again after 10 seconds (bublbobl36b3yel)
- supported coin lockout
- emulated the boblbobl protection device, getting rid of the ROM patches.
- adjusted PSG volume in tokio (tokiob067gre)

Fixed gaplus driver to use its samples [Brian Troha]

Fixes the undocumented bit test opcodes in hd6309 cpu core [Nathan Woods]

Some i386 cpu core fixes [Nathan Woods]
- Fixed algorithm for identifying 32-bit segments
- Near branches now won't force a segment reload
- Implemented RET imm16 under 16-bit mode
- Fixed SBB instruction (the borrow was deducted from the second operand, not the result)
- Fixed LDS, LSS, LES, LFS, LGS under 32-bit mode
- Partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions

Some C89 compilers fixes [Lawrence Gold]

Renamed arcadia machine/vidhrdw/include files from arcadia.* to amiga.* [Nathan Woods]

Fixed Vs. Stroke & Match Golf name [chaneman]

Fixed oisipuzl inputs [Pierpaolo Prazzoli]

Fixed Rainbow Islands visible area [Nicola Salmoria]

ST-V fixes [Angelo Salese]
- Fixed various DMA bugs, including a missing save/update mode in indirect mode and
added a default add value for the A-Bus transfer, to avoid strange uploads.
- Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP),
improved the "illegal" DMA operations and started to work out with the games headers.

Fixed a disassembler bug with the Nec cpu core [Angelo Salese]

Fixed player 2 and 3 inputs in xenophob [Hans Andersson]

Fixed sound banking in taito_f3 driver [Nicola Salmoria]

Fixed memory leaking and added a check in debug builds [Nicola Salmoria]

Hyperstone cpu core fixes
- Added and fixed the timer and removed the hack [Pierpaolo Prazzoli]
- Fixed delayed branching for delay instructions longer than 2 bytes [Tomasz Slanina]

Fixed colors and Cocktail support in Enigma 2 [chaneman, Pierpaolo Prazzoli]

Added SE3208 cpu core emulation [ElSemi]

Fixed model1 driver compiling problem with OpenVMS [Robert Alan Byer]

Fixed itech32 driver crash on AMD64 cpus [R. Belmont]

Fixed namco54 sound driver compiling in VisualC++ [Kenneth Miller]


New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Evolution Soccer [ElSemi]

Kabuki-Z (Japan) [Pierpaolo Prazzoli]

Karaoke Quiz Intro Don Don [Angelo Salese]

Riot (Japan) [Pierpaolo Prazzoli]

Super Qix (set 1 & 2) [Nicola Salmoria]

The Crystal of Kings [ElSemi]

Virtual Mahjong [Angelo Salese]


Clones
------

Astro Battle [HIGHWAYMAN, Pierpaolo Prazzoli]

Astro Fire [Pierpaolo Prazzoli]

Bay Route (Japan, FD1094 317-0115) [Chris Hardy]

Cotton (US, FD1094 317-0180) [Gerald]

Great Gurianos (Japan?) [Nicola Salmoria]

Rad Mobile (World) [Chris Hardy]

Ultimate Mortal Kombat 3 (rev 1.0) [Brian Troha]


New Non-Working
---------------

Arrow Flash (Mega-Tech) [Gerald, Thierry]

Buccaneers [Tomasz Slanina]
missing one program rom
 
Last edited:

dxgames

MAME BUILDER
Hello Lefteris I am Dennis .
Is there a way to transfer credit from game to game. eg turn pac-man on enter 2 credit exit pac-man enter galaga with 1 credit on screen
 
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