View Full Version : ePSXe 1.80 Finally released
testmachine
November 10th, 2012, 19:24
Okay guys.It's finally released.
ePSXe coders have released the 1.80 version of the best playstation emulator.
go to the official website and download the latest ePSXe:
Official ePSXe Website (http://www.epsxe.com/)
Direct download link:
Download ePSXe 1.80 now (http://www.epsxe.com/files/ePSXe180.zip)
List of changes:
-Many fixes to the cd-rom decoder and core that
-fixed almost 150 games Improved input devices
-support On the fly memory card change
-Fixed changedisc feature Support for SBI subchannel files
-Support for PBP disc images
-Cheat codes support
------------------------------
Regards,Testmachine
Mupen64 Man
November 10th, 2012, 20:24
Huzzah! Huzzah! Gonna test it, and see if I will change my preference for Psx 1.13
testmachine
November 10th, 2012, 21:24
It was (still is) my favorite PSX emu.
Mupen64 Man
November 10th, 2012, 21:48
There is only one thing I don't like that much, is that it still doesn't support compressed images, it has become a standard for almost all emulators, so why not pick up the trend?
testmachine
November 11th, 2012, 00:24
What kind of compressed images?Do you think of those that can be made with pSX?
montpics
November 11th, 2012, 02:10
Thanks for bringing news. :)
Mupen64 Man
November 11th, 2012, 03:21
Thats sort of what I am thinking, but I was thinking somewhere along the lines of .7z or .rar
testmachine
November 11th, 2012, 09:25
Thanks for bringing news. :)
You are welcome!
testmachine
November 11th, 2012, 09:28
Thats sort of what I am thinking, but I was thinking somewhere along the lines of .7z or .rar
Think about how much would it take to load a archived iso.I mean almost every psx iso is about 400 mb.And that would be around 240 mb within a rar or 7z archive.Even no$Gba loads rar and 7z archives much slower than the decompressed rom.
testmachine
November 11th, 2012, 16:41
Also can Lefteris_D upload this to the PSX emulators page.
Thank you!
Mupen64 Man
November 11th, 2012, 17:20
Think about how much would it take to load a archived iso.I mean almost every psx iso is about 400 mb.And that would be around 240 mb within a rar or 7z archive.Even no$Gba loads rar and 7z archives much slower than the decompressed rom.
I am willing to wait a minute for the game to load. I work mainly from flashdrives, and big games are costly.
ulaoulao
November 11th, 2012, 20:44
Ok first of .7z or .rar are not compressed images. They are archives. Second compressed images are supported. Use the mooby2 pluging and go to properties. You will see you can compress to bz. Yes that means un raring and 7z all your images and then compressing with bz. Then mooby2 will do bz compression on the fly.
The person responsible for archiving iso should be taking out and shot. Any file that big takes to long to decompress. You could also use winmount but imo its more trouble then its worth.
Mupen64 Man
November 11th, 2012, 22:46
Ok first of .7z or .rar are not compressed images. They are archives. Second compressed images are supported. Use the mooby2 pluging and go to properties. You will see you can compress to bz. Yes that means un raring and 7z all your images and then compressing with bz. Then mooby2 will do bz compression on the fly.
The person responsible for archiving iso should be taking out and shot. Any file that big takes to long to decompress. You could also use winmount but imo its more trouble then its worth. Lol, I meant compressed images as in a disc image that is in a compressed document like 7z or some other format. I like Mooby and all, but it hasn't been updated in years, and doesn't read some games like the emulator itself can (if that makes sense, you know how cd image plugins tend to substitute the disk reading capabilities of the emulator)
Even if its just to cater to the small amount of users that don't have like 10 TB to work with, I think its a function that should be worked into every emulator.
@Testmachine, I actually did some compression experimenting and found that DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed, and the file size difference was about 40%, so I think that is proof enough. Sure, I know that Playstation Iso's are usually a lot bigger than 300 mb, but I don't think that the reading speed would be too greatly effected, Im guessing no longer than 10-15 seconds to read a full disc image like Chrono Cross.
(I secretly likes debates like this, there should be more conversations like this on Emulator-Zone Forums. >;D)
ulaoulao
November 11th, 2012, 23:43
A compressed file can be considered a rar or zip, a compressed [file type] can not.
Examples:
A compressed video file, will still play.
A compressed music file will still play.
A compressed image will still display.
A compressed ISO will still load.
So, can you load a rar'd ISO... No, you can not. So its an archive or if you must, a compressed file, not a compressed ISO.
Even if its just to cater to the small amount of users that don't have like 10 TB to work with, I think its a function that should be worked into every emulator. If you're asking for the emulator to take a file extract it to a temp location and run it, sorry pal, your nuts... Now yes you can take a small zip and use it as a solid state file in memory with zLib but you wont see anyone do that with a CD size ISO. This is why we have front ends. I use Quick play and this is built in. Though it will take 5-10 minutes ( depending on your CPU ) to play.
DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed I know there is a way to mount 7z's files like this is they are compressed in solid state mode. But that wont work with anything but 7z. I too wish more emulators would do this but you must compress the iso with solid state compression. However that is the same thing as using compression like winmount. Though no emulators support winmount compression so you have to write a script.
testmachine
November 12th, 2012, 00:14
@Testmachine, I actually did some compression experimenting and found that DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed, and the file size difference was about 40%, so I think that is proof enough. Sure, I know that Playstation Iso's are usually a lot bigger than 300 mb, but I don't think that the reading speed would be too greatly effected, Im guessing no longer than 10-15 seconds to read a full disc image like Chrono Cross.
(I secretly likes debates like this, there should be more conversations like this on Emulator-Zone Forums. >;D)
Decompression speed on DeSmuMe depends on the CPU Speed.Mine is a quad-core so it loads right away.You have a AMD Sempron 2400+ 1,6 ghz (Correct me if i am wrong)so it is logical that it loads a little bit slower.
Mupen64 Man
November 12th, 2012, 00:27
Decompression speed on DeSmuMe depends on the CPU Speed.Mine is a quad-core so it loads right away.You have a AMD Sempron 2400+ 1,6 ghz (Correct me if i am wrong)so it is logical that it loads a little bit slower.
right now I am running:
1.86GHz Dualcore, Intel with 1gb of RAM, but it isn't my computer back home. My computer at home is A LOT slower, XD (specs in profile).
@ UlaoUlao, Oh I get it, you mean a file that is compressed because of its file type, such as a video that got compressed with a codec that compresses the video like Bink and DivX, Sad to hear that it will never be possible, :P
ulaoulao
November 12th, 2012, 01:04
I'd like to seem more 7z solid sate compression like what you are talking about. Though its going to be in a form of a plugin I'm certain.
Dave The Man
November 12th, 2012, 02:56
Thanks for That Mate
testmachine
November 12th, 2012, 09:10
Thanks for That Mate
You're welcome
Mupen64 Man
November 12th, 2012, 09:39
Hopefully there will be a revival of the psx plugin scene now that ePSXe finally updated, :P
montpics
November 12th, 2012, 14:27
Hopefully there will be a revival of the psx plugin scene now that ePSXe finally updated, :P
Agree with that since most of the common plugins been "outdated". We would like to see more alternative plugins.
ulaoulao
November 13th, 2012, 02:46
I wish Pete would get back in to it. That guy is sharp. 7Z libs are very easy to use... Oh I wish I had more time in life.
testmachine
November 13th, 2012, 19:33
I wish Pete would get back in to it. That guy is sharp. 7Z libs are very easy to use... Oh I wish I had more time in life.
Me too.He discontinued his plugins and is no longer developing them.Or updating.so sad.But current versions of his plugins are amazing.
shagy
November 16th, 2012, 17:39
oh really!I was waiting for it
ulaoulao
November 19th, 2012, 23:41
I posted this topic at good ol' pete's place.
http://www.razyboard.com/system/morethread-compression-with-psx-plug-ins-pete_bernert-41714-6214023-0.html
Let see where it goes.
montpics
November 20th, 2012, 12:38
I posted this topic at good ol' pete's place.
http://www.razyboard.com/system/morethread-compression-with-psx-plug-ins-pete_bernert-41714-6214023-0.html
Let see where it goes.
Cool, let's see how developer would say. :D
Sirio
November 22nd, 2012, 13:35
Hi guys,
I've installed ePSXe 1.80 and it runs great with my original Playstation1 games.
But i've managed to get my controller to work.
greatz
Sirio
ulaoulao
November 26th, 2012, 04:16
I've installed ePSXe 1.80 and it runs great with my original Playstation1 games. Ok this is good.
But i've managed to get my controller to work. So you got it to work great! What is the question? Or do you mean you can't get it to work ?
Mupen64 Man
November 28th, 2012, 15:32
I hope your topic post gets some answers, but I don't think it has been that active, has it?
Sirio
November 30th, 2012, 09:28
I'm glad i've choised ePSXe 1.8 for my playstation games which i own as original CD-ROMs
greetz Sirio
kingsushi001
December 22nd, 2012, 05:22
There is only one thing I don't like that much, is that it still doesn't support compressed images, it has become a standard for almost all emulators, so why not pick up the trend?
Well, v1.80 does support PBP images which is compressed. You can have multiple iso's in 1 PBP file.
For instance like FFVII, you can have all 3 disk images in 1 PBP file and when you run the PBP file through
ePSXe it will ask you which disk you would like to play.
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