Log in

View Full Version : Emulator Problem: FF7 on EPSXE too fast because of sound plugin?



Chobtime
March 11th, 2012, 19:54
Hi there, I've been trying hard to get FF7 to run on my PC and although the graphics are amazing the sound is quite buggy

When I use the Internal sound plug in the sound gets distorted in battle along with other sound effects.

When I use the Eternal Plugin I notice the sound is actually fine BUT the Game runs too fast when ever I use the Eternal Plugin, I am not sure whether my video settings are having a conflict with the sound making the game run too fast but I only get it on this Plugin.

Can anyone give me help on what I should do?

PC specs:

Intel i7 950 3.07Ghz
6GB DDR3 Ram
AMD HD Radeon 6950
EPSXE 1.7.0

Video

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: AMD Radeon HD 6900 Series

Resolution/Color:
- 936x702 Window mode
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: off
- No render-to-texture: on

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]

Sound

Eternal SPU Plugin 1.41

DirectSound Buffer size: 64

Audio out: SPUasync

Mupen64 Man
March 11th, 2012, 20:23
Have you tried configuring the graphics plugin to "use FPS limit"?

Chobtime
March 11th, 2012, 21:02
Yeah I tried that off and on. with it off it's just ridiculously fast.

Mupen64 Man
March 11th, 2012, 21:26
Ah, that sucks. have you tried ePSXe 1.6.0 instead? Sometimes it has quirks like that. If none of those work, I know that it works on pSX. 666th post, haha.

Chobtime
March 12th, 2012, 20:41
Wow um.. the Sound is now perfect in ePSXe 1.6.0, only Issue I have now is that sometimes it runs slow on certain areas, mainly with battles at some points, can you figure why that might be?

Mupen64 Man
March 14th, 2012, 21:42
Um there is a game fix for that, I think its "fake a pause between loading areas, It happens in Chrono Cross. First in the graphics settings check off "Special game-fixes" and then click the "..." to the right of it. A window should pop up and then you should check off "Adjust Framebuffer Access" It should work then.

Chobtime
March 15th, 2012, 11:43
Ok this is weird, I did the game fix you told me, that didn't work, but then I went back to trying it on the newest 1.0.7 emulator and now it is literally working fine, I am guessing it is because I needed that game fix in the first place... glad to know we got it working, Thanks Mupen 64 Man! (:

Mupen64 Man
March 15th, 2012, 23:52
You are very welcome, have a good day. :)