I've been playing Pokemon Platinum in DeSmuME since the first time and I really enjoyed it. However, there was one little problem with the emulator, and that was the framerate. It was mostly stable, but it decreased while in cities, which I suppose has to do with all the 3D the emulator has to.. well, emulate. I've also tried no$gba, and the fps are great, they are stable throughout the entire game. However, no$gba suffers from a big graphics problem (in this game, at least): It lacks proper color interpolation.
Here's an example:
DeSmuME:
no$gba (with no$zoomer):
As you can clearly see, the graphic difference is huge and the game is far more enjoyable in DeSmuME (graphic-wise). So I have tried using OpenGL and Direct3D to see if no$gba could achieve something similar to DeSmuME's SoftRasterizer, but to no avail. So my question is: is there a way for no$gba to handle the colors properly, just like in DeSmuME?
Thanks for your time.
Here's an example:
DeSmuME:
no$gba (with no$zoomer):
As you can clearly see, the graphic difference is huge and the game is far more enjoyable in DeSmuME (graphic-wise). So I have tried using OpenGL and Direct3D to see if no$gba could achieve something similar to DeSmuME's SoftRasterizer, but to no avail. So my question is: is there a way for no$gba to handle the colors properly, just like in DeSmuME?
Thanks for your time.
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