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View Full Version : FPS problem with Majora's Mask



Saturday
October 14th, 2009, 17:30
I'm not new to the world of emulators, but I recently downloaded by first N-64 emulator -- Project 64. I ran Ocarina of Time and it worked absolutely perfectly, not a single glitch or problem. But when I downloaded a Majora's Mask ROM and started playing, I noticed that things were happening just a little faster than they ought. After a short time, perception kicked in and I noticed that the FPS, which (as I had noticed) stayed pretty steady around 50 during Ocarina of Time, is running steady at 60. This isn't a major problem, and everything else is working very well, but it's juuuuuust significant enough to be irritating. I searched through the advanced settings for the emulator but can find no way to alter the displayed frames per second.

Is this an emulator issue, or a ROM issue? Is there anything to be done about it? I certainly could play the entire game at this slightly increased speed, but I'd rather not if an alternative is available.

Thanks in advance for any advice!

Jale
October 14th, 2009, 22:05
Is it a PAL (E) game?

Saturday
October 14th, 2009, 22:26
I really don't know, but that's a very good point; I know FPS is a known problem wit PAL games. I had no idea that that might apply to a ROM, though. Do you think I should just find another Majora ROM?

Jale
October 14th, 2009, 22:27
Check the name of the ROM. If it has (E) somewhere, it's more likely to be a PAL ROM. Try NTSC (U) ROMs.

Saturday
October 14th, 2009, 22:41
The name of the ROM is simply "Zelda - Majora's Mask.z64"