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View Full Version : Game Problem: graphic issues with Yoshi's Story



midnait
July 18th, 2009, 19:37
i guess it's a fairly known issue for this particular game, but has anyone come up with a solution?

i've tested the game on 5 different video plugins, with varying results...but none of them seem to run the game flawlessly

following are the results i've had with the different plugins on a NVIDIA GeForce 7150M / nForce 630M graphics card

glN64 0.4.1

black screen + double height resolution


Jabo's Direct 3D6 1.5.2

no background, unless force normal blend is enabled under advanced settings
inappropriate rendering of objects with dynamic movements (eggs, petals of the smile meter, egg blocks, message blocks etc)


Jabo's Direct 3D8 1.6

inappropriate rendering of objects with dynamic movements (eggs, petals of the smile meter, egg blocks, message blocks etc)
fatal render glitch on the left side of the window


RCP's direct3d 0.6

instantly crashes
error message and crash when trying to access configuration


Glide64 'Napalm' Public Release 1.0

seemingly the only plugin that will run the game almost flawlessly, with an exception of some background texture glitch, which appears as a horizontal line across the screen, where the texture is slightly tilted


it might be a minor issue, but it kills the experience of enjoying a game, which is heavily based on its visual look

...so, has anyone found a way to run this game the way it was intended to look?

i'm using Mupen64 Re-Recording to capture some game play from the game for further use, and would very much like the graphics to look sharp and clean :sleep: