ZSNES WIP October 19 released!

GHDpro

Administrator
Staff member
A new "work-in-progress" (WIP) version of the Super Nintendo emulator ZSNES has been released, here is what is new:
  • General Code Cleanup [pagefault]
  • Fixed a strange crashing bug in 239 line games when interpolation is enabled [pagefault]
  • More accurate way of calculating timing for CPU cycles [pagefault]
  • Remove warning about 32 bpp since it is no longer an issue [pagefault]
  • Starfox 2 flickering Fixed [pagefault]
  • Made battery for SFX more meaningful, fixed SRAM not being cleared. [Nach]
  • SuperFX 20mhz timing fix [pagefault]
  • Fixed GUI laggyness problems hopefully. (Linux) [pagefault]
  • Reset now doesn't reset parts of RAM that shouldn't be. [Nach]
  • Begin work of socket server for automation [pagefault]
  • Update copyright date and change text touoe 'ZSNES Team' on startup [pagefault, ipher]
  • -z now disables stereo sound insted of enabling it, because it is on by default anyway [pagefault]
  • Updated -m in help to be more specific [pagefault]
  • SDL port is now way more CPU usage friendly, no longer uses 100% [kode54, pagefault]
  • Removed breakpoints for Mario Chip 1 and GSU-1. [Nach]
  • Fixed the DSP-1 not getting unloaded error. [Nach]
The authors also note that while this version plays Star Fox 2 a bit better, it still has major problems, so don't expect it to work perfectly. As usual, you can download this new version from the ZSNES page.
 
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