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View Full Version : Non-blinky NES emulation



Dormat
April 30th, 2009, 18:39
I know this may be out of left field as far as the whole concept of emulation goes... Is there an NES emulator that compensates for some of the NES hardware's drawbacks? I'm thinking specifically of sprites disappearing when too many are on screen at once as well as general slowdown.

I remember one of the touted features of the Micro Machines cart was that they found some way of fixing the sprite flash.

So, is there an emulator that has compensation abilities?

cibomatto2002
May 1st, 2009, 05:51
Download FCEUX 2.1.0a

http://fceux.com/web/htdocs/download.php

Now go to Video Configuration Check Allow more than 8 sprites per scanline.

http://img245.imageshack.us/img245/8434/85370572.th.jpg (http://img245.imageshack.us/my.php?image=85370572.jpg)

Dormat
May 1st, 2009, 17:35
Great! Thanks very much.