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rasputin
April 27th, 2009, 23:51
im currently attempting snes emulation on the pc through my old PAL tv.
i want to configure it so i get authentic snes graphics without any fancy rubbish.
any advice on resolution/filter settings?

also im curious about the whole resolution thing. did PAL tvs display real snes games in their proper res or did they scale the images to default PAL res?

thanks for your help peeps

ulaoulao
April 28th, 2009, 20:31
also im curious about the whole resolution thing. did PAL tvs display real snes games in their proper res or did they scale the images to default PAL res? You could only send out pal or ntsc there is no way the system could have sent the snes res to any tv.

The filters are mainly used for your PC monitor People use filters to imite a pal Tv on there PC. Not for imitaging a pal TV on a pal TV?

But if you want to send out a signal to your PAL tv, then you will need a signal out right? Well that is the same device that the snes would use? In definition anyways.. So its going to be as close as you can get, and the filters would not help in this case.

The snes had a few different resolutions. but if your viewing with PAL its all converted to pal..

Detailed info

The picture processing unit (PPU) consists of two separate but closely tied IC packages, which may be considered as a single entity. It also contains 64 kB[cn 6] of SRAM for storing video data (VRAM), 544 bytes of object attribute memory (OAM) for storing sprite data, and 512 bytes of color generator RAM (CGRAM) for storing palette data. The PPU is clocked by the same signal as the CPU, and generates a pixel every two or four cycles. Both NTSC and PAL systems use the same PPU chips, with one pin per chip selecting NTSC or PAL operation.[56]

Images may be output at 256 or 512 pixels horizontal resolution and 224, 239, 448, or 478 pixels vertically. Vertical resolutions of 224 or 239 are usually output in progressive scan, while 448 and 478 resolutions are interlaced. Colors are chosen from the 15-bit RGB color space, for a total of 32,768 possible colors. Graphics consist of up to 128 sprites and up to 4 background layers, all made up of combinations of 8x8 pixel tiles. Most graphics use palettes stored in CGRAM, with color 0 of any palette representing transparency.[56]

The emulator is doing the work in place of the PPU, Since its a computer the emulator author didn't care about the PAL or NTSC signal as its begin sent to your PC screen. Your video card does that.

so its To each there own. Filters are for modern displays not old displays. Just send the signal out through a pal converter ( rca out from vga as pal ).

I think setting you resolution to 640x480 may help, just depends on the video card.

rasputin
April 29th, 2009, 21:19
ok thanks for clearing that up.

what do you mean by pal converter?

ulaoulao
April 29th, 2009, 21:56
as I said

pal converter ( rca out from vga as pal )

Your vga out should have a encoder(converter ) in it. you noramaly choose the PAL setting in your driver.