yocho182
February 22nd, 2009, 15:27
General/Core:
* enh: GBA slot emulation [CrazyMax]
* - Rumble support (windows only)
* - GBA game
* Mic support (windows only?) [luigi__]
* Preliminary cheats system [CrazyMax]
* Savestates invalidated, as more variables have been added.
* bug: Added PSG white noise [luigi__]
* fix arm/thumb ROR [zeromus]
* [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
* win32: fix spu wav file writer (regression from 0.Cool [zeromus,luigi__]
* Much work on FIFOs, still not finished [CrazyMax]
* Many fixes to dma [zeromus, CrazyMax]
* bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
* bug: Added sprite blending [luigi__]
* more correct mosaic effects, still imperfect [zeromus]
* Many fixes to tile rendering; all graphics tests now pass [luigi__]
* fix crashes in some affine BG [zeromus]
* Implement some pos test function [luigi__]
* fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
* fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
* fix texture coordinate generation, including environment mapping [zeromus]
* texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
* fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
* [ 2488334 ].1 fixes to layer compositing [luigi__]
* [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
* Improvements to 3d h-scrolling [luigi__]
* Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
* Add optional fragment shading pipeline (more precision) [luigi__]
* Fix bug where some sprites got cut of on x=255 [zeromus]
* Implement GXSTAT register [CrazyMax]
Windows:
* bug: resizing and rotating work in vista [luigi__]
* enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
* bug: left key setting no longer gets confused with the right key [jeff]
* enh: more keys can be mapped
http://desmume.org/
* enh: GBA slot emulation [CrazyMax]
* - Rumble support (windows only)
* - GBA game
* Mic support (windows only?) [luigi__]
* Preliminary cheats system [CrazyMax]
* Savestates invalidated, as more variables have been added.
* bug: Added PSG white noise [luigi__]
* fix arm/thumb ROR [zeromus]
* [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
* win32: fix spu wav file writer (regression from 0.Cool [zeromus,luigi__]
* Much work on FIFOs, still not finished [CrazyMax]
* Many fixes to dma [zeromus, CrazyMax]
* bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
* bug: Added sprite blending [luigi__]
* more correct mosaic effects, still imperfect [zeromus]
* Many fixes to tile rendering; all graphics tests now pass [luigi__]
* fix crashes in some affine BG [zeromus]
* Implement some pos test function [luigi__]
* fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
* fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
* fix texture coordinate generation, including environment mapping [zeromus]
* texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
* fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
* [ 2488334 ].1 fixes to layer compositing [luigi__]
* [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
* Improvements to 3d h-scrolling [luigi__]
* Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
* Add optional fragment shading pipeline (more precision) [luigi__]
* Fix bug where some sprites got cut of on x=255 [zeromus]
* Implement GXSTAT register [CrazyMax]
Windows:
* bug: resizing and rotating work in vista [luigi__]
* enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
* bug: left key setting no longer gets confused with the right key [jeff]
* enh: more keys can be mapped
http://desmume.org/