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View Full Version : Emulator Release: GensGS 2.15.5 Milestone 6



cibomatto2002
December 13th, 2008, 00:00
Sega Genesis/MegaDrive/CD/32X emulator has been updated. Changes:
- Mega Drive Plugins v0.1.0. The initial version of the plugin system only supports render plugins and only if they're built into the main executable. A later version will add support for external plugins (.dll on Windows, .so on Linux), as well as more types of plugins, such as netplay, debugging, and movie recording.
- doc/MDP.txt contains the MDP Interface Specifiction Version 0.1.0. This document is licensed under the GNU Free Documentation License v1.3.
- All renderers now support 32-bit color.
- [Win32] hq2x has been fixed.
- Scale2x now has optimized C and x86 mmx implementations.
- New renderers: Scale3x, Scale4x, hq3x, hq4x.
- Added a 32-bit color asm version of the Fast Blur effect, with mmx optimizations if available.

Milestone 6 fixes the following bugs:
- [SDL] Ctrl+Q did not work in fullscreen mode.

Milestone 6 has the following low-level code changes:
- Many x86 assembler files have been cleaned up. In particular, many of them no longer depend on the "nasmhead.inc" macro file. This macro file provided alignment macros (which nasm has built-in) and "DECL" macros, which provide both underscored and non-underscored symbol declarations. Only one of these is needed per symbol, and it depends on the executable format. Removing "DECL" and manually redefining symbols reduced the total symbol count.
- Adjusted alignment values for many x86 asm functions.
- Added alpha transparency support to ImageUtil::writePNG().
- Major overhaul for the ImageUtil::writeBMP() code. Changes include using a templated function for different color depths, using pointer arithmetic instead of recalculating array indexes for every iteration, and fixing a bug that caused bitmaps to be 54 bytes larger than they should have been.
The "Render Fullscreen" and "Render Windowed" values in the gens.cfg file now contain the renderer tag instead of an ID number. For example, instead of saying "1" for the Normal renderer, the value would be "Normal".

http://info.sonicretro.org/Gens/GS

http://img120.imageshack.us/img120/8087/cibomattovivalawomanxs9.th.jpg

Cobra
December 15th, 2008, 00:05
How does this compare to Gens32 Surreal?

I did some side by side visual tests and couldent tell any difference, does one have more tools/features then the other or does one have better compatibility or something?

cibomatto2002
December 20th, 2008, 05:46
I have no idea man all I do is post the news I find to people that may want to know.

http://img120.imageshack.us/img120/8087/cibomattovivalawomanxs9.th.jpg

SNEX
December 26th, 2008, 13:00
The source code is a bit clean than the other Gens Emulator branches and is quite different from Gens 32 Surreal because of the modifications and fixes, plus it's sort of better than the Surreal Version.

:)

Edit:
But wait, what OS was this emulator made for?