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View Full Version : Game Problem: majora's mask water flood thingy =P



rockadude91
October 6th, 2008, 06:12
how can i fix this?

http://i58.photobucket.com/albums/g270/roger41823/glitch.jpg

it only happens when im near water
im using project64
graphics plugin- Glide64 'napalm' 1.0
with hi-resolution textures

btw theres nothing wrong with my graphics card because i have all the requirements to play this emulator/game

game still runs smoothly but it gets pretty annoying after awhile seeing this water glitch texture crap each time i pass ehh water/liquid/h20 ha :dry:

Mupen64 Man
October 6th, 2008, 11:25
you might wanna try using the Jabo graphics plugin.

rockadude91
October 6th, 2008, 18:45
you might wanna try using the Jabo graphics plugin.

then i wouldn't be able to use the hi-res textures :verysad:
is there any other way?

THANAMELESS
October 6th, 2008, 18:56
then i wouldn't be able to use the hi-res textures :verysad:
is there any other way?

I agree with mupenman, if it won't allow you high-res textetures take that or take the flooding. -i would take the flooding-

retroguiden
October 6th, 2008, 22:58
My memory is a bit sketchy but doesn't Mudlords Rice Video plugin also work with Hi-res textures?

THANAMELESS
October 6th, 2008, 23:19
My memory is a bit sketchy but doesn't Mudlords Rice Video plugin also work with Hi-res textures?

mmmm.... i don't remember either, but i thought i've heard people talking about it yes. ifso you could also try that one. -like retroguiden said-:bow::msn_tongu

Jale
October 7th, 2008, 01:59
Use Rice's video plugin if you still want to use hi-res textuers.

rockadude91
October 7th, 2008, 03:52
Use Rice's video plugin if you still want to use hi-res textuers.

rice's plugin seems to be too buggy for zelda =/
it now flickers in cut scenes
and now some characters are transparent

i rather stick with Glide64(rice's hi-res format)
but which settings would you guys recommend to play on Zelda MM?