Log in

View Full Version : Emulator Release: bsnes v0.033 released



azoreseuropa
July 20th, 2008, 06:00
This release adds SPC7110 emulation, without the need for graphics packs!!, and a rewritten S-RTC (real-time clock) emulator.

SPC7110 support means that Far East of Eden Zero, FEoEZ: Shounen Jump Edition, Momotarou Dentetsu Happy and Super Power League 4 are now all fully playable. I will warn you, the emulation is very slow in this version -- while most areas of each game will run at the same speed as other games, there are a few peak moments where speed will drop by up to ~50%. The reason for the slow-down is that I am currently uncertain how to determine the amount of data to decompress in advance, so I default to the maximum amount possible. The reason I am releasing now anyway, is because I beleive in the "release early, release often" paradigm. It will likely take me a few weeks to finish researching this chip, and I didn't want to keep the work I had private during that time. But rest assured, bsnes v034 should feature much faster SPC7110 emulation.

neviksti, Andreas Naive and jolly_codger worked non-stop on the SPC7110 decompression algorithm for the past two weeks. caitsith2 provided valuable data to the effort. I only wish that I could've been of some use, but alas, I had no role in this. In the end, it was neviksti who managed to crack all three(!!) compression modes of this chip, which turned out to be a customized 8-bit QM-coder with a prediction model. You can read more about this here. I would also like to thank Dark Force and John Weidman (aka The Dumper) for their research notes on the SPC7110 register interface.

For those who don't understand the hoopla about figuring out this compression algorithm when we already had graphics pack simulation, I should note that we have since found a few errors in these packs. Not to mention, you no longer need ~4-16MB packs for each game you wish to run. They work like any other game now. Better still, the chip can now be used to compress new graphics, eg for any future translation efforts on these titles.

The real-time clocks in both Far East of Eden Zero and Dai Kaijuu Monogatari 2 will now save a ".rtc" file in your save folder, which contains the clock as set by the video game, as well as a timestamp from your computer when the time was last updated. It uses the difference between the saved timestamp and current time to update the time. This allows you to specify any time you like, whereas previously bsnes would just use your computer's current time, ignoring the time you set in-game. It also allows the "round clock by 30 seconds" option in both games to work. I avoided this before because this method makes supporting daylight savings time and such impractical, although I should note that the original hardware did not support DST, either. This method was required to pass the SPC7110 tests, and is overall much more faithful to how the original chips worked.

Once again, I'd really like to personally thank neviksti for his tireless efforts. Eliminating graphics packs from SNES emulation was one of my primary reasons for getting involved in the SNES emulation scene. That neviksti managed to crack this algorithm means a lot to me. Thank you so much, neviksti. This release is dedicated to you, now go get some sleep ;)

http://byuu.cinnamonpirate.com/images/bs_290.png

Site @ http://byuu.cinnamonpirate.com/

searles
July 21st, 2008, 05:26
ZSNes is such an amazing emulator for the Super Nintendo Entertainment System. Why are people still upgrading emulators for the SNES? I'd rather see them focus more on upgrading ZSNes. I guess it's probably mainly due to the fact that people don't like monopolizing, like Microsoft. But if the best is already out there, why try to compete? I don't know, that's my speal. Someone reply.

azoreseuropa
July 22nd, 2008, 14:01
You dont understand.. ZSNES is an inaccurate emulator and bsnes is an accurate emulator and is to be like SNES CONSOLE 100% the same. Here:

BSNES is a Super Nintendo emulator with the purpose of giving you the most accurate emulation experience for the SNES. As a result, it does not use any hacks like SNES9x uses to speed up emulation. This means that BSNES requires either a G5 or an Intel Mac to run fast enough. Also, BSNES does not currently emulate all the chips used in some SNES games (like Star Fox's Super FX chip), so some games are not playable. BSNES is a Universal Binary that runs on Mac OS 10.4 or later and, like all of Richard Bannister's emulators, additional features are available with Emulator Enhancer. Credit goes to MACSCENE site