Log in

View Full Version : Nintendo Gamecube files turned into N64s?



Valerie
May 26th, 2008, 01:14
I had an idea a while ago after getting the N64 Emulator along with Animal Forest translation; What if I got the gamecube version which is already translated into all english and turned it into a n64 rom.

Is it possible to do that? Are there any programs that can simply switch it, or is this going to take a lot longer than translating the whole game it self.

Thank you:thinker:

azoreseuropa
May 26th, 2008, 02:24
Wrong thread. Your idea should go to experience and skill hacking at http://www.romhacking.net/forum/

:P

Zach
May 26th, 2008, 05:15
No Rockman... What is "wrong" about his thread? You gave good advice to show him to the Romhack Forum - but there is no need to tell someone they have done something wrong.

I know you didn't mean anything bad, so just remember all you have to do is explain that no one here is experienced in those kinds of things, and that he should visit (insert URL).. That's all.


Now for my response...

I don't see how this would even be possible.. For starters data is stored differently on Cartridge and CD-ROM. I have never actually looked at a physical cartridge in a program, like you can a CD Rom in Windows.. But assuming that it has a similar directory structure to the files and they are not all packed inside a container of some sort, you still have to deal with differences in that directory structure from actual file names, to file placement.

Secondly, you can't just turn a game into a game for another console, even if it is the same company like Nintendo. The N64 and Gamecube machines are two totally different machines. They have have various similarities to do with proprietary technology design, but outside of that they have different CPU chips, sound chips, Operating Systems, different machine languages (even if people make games on a dev station in C++ or whatever, it still has to compile down to that consoles machine language) and a plethora of other things I probably don't even know about.

That is why when games are ported it takes a lot of work to do it.. Sometimes you get lucky and can reuse a lot of resource files (graphics, sound, full motion videos, etc) but all the core things like game mechanics, the controls, the actual level designs and layouts, enemy AI.. It all has to be reprogrammed to work on that specific console.

The way pure translations work is that people hack the game data (i.e ROM) and remove the Foreign language game script. They translate the game script file and reinsert into the game. They do the same work to graphics and other resource files for game menus and the like.

What you are proposing to do, is near impossible, if even plausible in any way.

azoreseuropa
May 26th, 2008, 13:27
Zach, I know.. The word "wrong' might be strong to use. Next time, I will explain better than use this word. :)

Zach,

actually you can.. Look at The Legend of Zelda: Ocarina of Time: Master Quest for Nintendo Game Cube was somehow turn into N64 rom too.

Zach
May 26th, 2008, 18:52
Do you have any furhter info on how it was done? If an end-user got ahold of the source code for the original game, and had development knowledge of both systems, and the game was written in a language easily ported.. Then yes in theory it might be possible to do with minimal hassle..

But I'm not sure it could be anything more than a simple romhack, with some scripting changes, etc done to make it look and play like the other game.. But that would still require a lot of trickery and knowledge I think.

We'd need lots more info to be able to tell how it was done.

ulaoulao
May 27th, 2008, 14:57
Even if you had your hands on the Dev kit you could not do this since the GC is not backward compatibly with the n64. Not to mention this is a cd-iso based rom and not a compressed cartridge. Further the CG has a higher level of detail, (i.e shaders, shadows, etc..) The language that GC spits out would be otter nonsense to the 64. Any attempt would be merely futile.