Pretend for a moment you're a game developer and your making a 3rd person metroid game, like zelda 64. Using this layout below and remembering how the n64 joystick is laid out. What would you suggest.
|holding center grip|
Analog movement
b - shoot
a - jump
z - duck -> ball
start - menu
Yellow buttons
u - 1st person target mode
d - change to missiles or alternative weapon.
l - swing cam left
r - swing cam right
Problem buttons
I need
up , angle up, straight , angle down.
my thoughts
Left - angle up
right- angle up
left and right - up
none for straight
But as you know its not posible to hit the left button holding the joystick this way. - any thoughts??
other
directionals - menu items
|thought 2 |
Analog movement
b - shoot
a - jump
directional down - change weapon
start - menu
Yellow buttons
u - 1st person target mode
d - duck -> ball
l - swing cam left
r - swing cam right
Z - angle down
right- angle up
z and right - up
none straight
|holding center grip|
Analog movement
b - shoot
a - jump
z - duck -> ball
start - menu
Yellow buttons
u - 1st person target mode
d - change to missiles or alternative weapon.
l - swing cam left
r - swing cam right
Problem buttons
I need
up , angle up, straight , angle down.
my thoughts
Left - angle up
right- angle up
left and right - up
none for straight
But as you know its not posible to hit the left button holding the joystick this way. - any thoughts??
other
directionals - menu items
|thought 2 |
Analog movement
b - shoot
a - jump
directional down - change weapon
start - menu
Yellow buttons
u - 1st person target mode
d - duck -> ball
l - swing cam left
r - swing cam right
Z - angle down
right- angle up
z and right - up
none straight
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