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View Full Version : no$gba 2.6 released!



azoreseuropa
December 18th, 2007, 15:22
18 December 2007 - version 2.6
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

Site @ http://nocash.emubase.de/gba.htm

FFX~Valefor
December 18th, 2007, 16:49
i hope people will donate so that the development of the emulator continues!

azoreseuropa
December 18th, 2007, 17:30
Why dont you donate it too ? I did and wait for his new version sent to me. Nobody will release new version for people to get it for free. Wait for next month or so for free as he said and if you dont want to wait then donate $2.50 paypal and get it right away. Dont expect this version to upload for people to get it for free, never. :)

azoreseuropa
December 18th, 2007, 18:09
I donate $2.6 and got this 2.6 version and it's worth! LOOK!

Here:

http://img112.imageshack.us/img112/4822/11535641qe6.png

Jale
December 18th, 2007, 18:14
When I get my own credit card I'll donate for sure.

EDIT: So it's only available to donators? Well, I'll keep waiting :)

I don't know any other way than PayPal :(

azoreseuropa
December 18th, 2007, 20:07
Yes, paypal only. If you can't then wait for next month or so.

Resident evil is fully playable with characters being visible and speed is much better! WOW!!! :D

ubr
December 18th, 2007, 20:27
I'll wait one year :D

Alexander_13
December 18th, 2007, 20:44
i download the freeware and pokemon is a little bit faster like 44% instead of 37%

azoreseuropa
December 18th, 2007, 20:47
i download the freeware and pokemon is a little bit faster like 44% instead of 37%

you download the freeware is 2.5c version not 2.6 because it is for donator only. It is much faster than 2.5c you downloaded from. :)

Jale
December 19th, 2007, 06:13
OK people, no more hints on where to get NO$GBA 2.6 from now on! If you want it, donate or wait a month or two. I deleted mine in signal of respect to the developer.

MasterOfHyrule
December 19th, 2007, 21:16
Seems a tiny bit faster but not twice as fast.

What's the best settings?

Jale
December 19th, 2007, 21:26
Read the first post.

xKilXlerx
December 21st, 2007, 04:08
Better wait....while waiting maybe going to play PS1 games.

azoreseuropa
December 21st, 2007, 04:18
Seems a tiny bit faster but not twice as fast.

What's the best settings?

What is your computer specs ?

montpics
December 24th, 2007, 21:19
OK people, no more hints on where to get NO$GBA 2.6 from now on! If you want it, donate or wait a month or two. I deleted mine in signal of respect to the developer.
Jeez, turn out to be a disastrous moment! :glare:

Reminds me of Nebula 2.23's release (without locking the newer titles) at that time before Elsemi updated it to Nebula 2.23a a day after. Thats' pretty common mistake for everyone of us. Hopefully the next version of no$gba won't cause the same disaster again. :rolleyes:

Currently I'd been satisfied with the current version rather than wanting to get a newer version. Improved a lot since the last version that I tried (around 6 months).

Wait for another 3-6 months from now~! :D

Spellsong
December 24th, 2007, 23:04
I personally will wait until late 2008 or early 2009 when most of the compatibly issues are sorted out.