View Full Version : Zelda II: Adventure of Link/FCEU
majax79
November 16th, 2007, 15:37
I've been playing this game for the last hour or so and I'm getting a squiggly line in the middle of the game when I am in fight or walking mode. It's more than annoying, it's messing up my line of sight.
I'm using FCEU Ultra. Does anyone know if there's a setting I could play with to see if I can make this go away?
P.s. the other thread I made had an incorrect title so I reposted this one.
ulaoulao
November 16th, 2007, 18:12
Can you take a screen shot?
Did it pop up in the middle of game play, or been there all along.
majax79
November 17th, 2007, 01:59
It has been there during the entire game. Although if my character stands still, it doesn't happen. I tried taking a snapshot but the pictures didn't have that same squiggly line. I have video mode set to custom and scaler is hq3x.
I have hardware acceleration set to full. I have a ati radeon x850 platinum.
flamingo24
November 17th, 2007, 02:15
have you tried changing the sync method in the video options? maybe that will fix the effect???
majax79
November 17th, 2007, 02:25
Right now my sync method is changed to none. Any suggestion on what to change it? There are 3 options:
wait for vblank
lazywait for vblank
double buffering
flamingo24
November 17th, 2007, 02:35
Choose one and see what the effect is, does it fix the problem?!
majax79
November 17th, 2007, 03:09
Nope didn't help.
It's like when you see a pc monitor on tv...there's this updating line going down or up the screen. That's what I'm seeing.
flamingo24
November 17th, 2007, 03:20
if you tried all of them w/o success, try disabling hw acceleration or choose a different filter other then hq3x. if anything else you can go with another emulator.
ulaoulao
November 17th, 2007, 19:08
I tried taking a snapshot but the pictures didn't have that same squiggly line. - this means your filter or overlay is the problem. The suggestion above was a good one. I would try (for testing) another emu to see if its a video card or CEU Ultra problem first off. Then we will know what way to go..
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