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Mame 0.116u2 (includes CPS-3)

Robert

Member
Source
A new update to MAME 0.116 is now available on the Latest Release page. The big news in this release is of course the decryption and booting of Capcom’s CPS-III games. A lot of great progress has happened on this, but be warned, there is still a good deal of work left to complete the emulation. We also have some more Neo-Geo updates from Zsolt, a major Dooyong driver update from Vas Crabb, and some nice code cleanups from Zsolt and Atari Ace.

There have been a lot of nice updates to drivers over the past couple of months, but that also means there may be some regressions lurking. So if you see anything amiss, please post a message on the MAME Testers board lettings us know!

Source
0.116u2
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MAMETesters Bugs Fixed
---------------------------------
adk0116yel [Zsolt Vasvari]
neodrvr0116u1red [Zsolt Vasvari]
strhoop0116u1red [Zsolt Vasvari]
wb3_0116u1gre [Aaron Giles]


Source Changes
----------------------
Fixed regressions in Gridlee and Gomoku. [Zsolt Vasvari]

Fixed some unicode build issues in the Windows code. [Oliver Stoneberg]

Updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design. [Justin Kerk, Lord Nightmare]

Cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables that don't need to be exported and have generic sounding names. [Atari Ace]

Updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored. [Zsolt Vasvari]

Cleaned up the Dooyong driver: [Vas Crabb]
* Consolidated and streamlined tilemap callbacks
* Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often
* Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)
* Added more explanatory comments to help others reading the code

Changed a number of mame timer objects from void * to mame_timer *. [Atari Ace]

Fixed a couple more Irem CPU opcodes to improve Match It 2. [Robiza]

Fixed collision detection bug in thunderX. [Shimapong]

Initial cut at working CPS3 driver. Basically works but has a lot more work to be done to finish it up. [David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Philip Bennett]

Fixed minor cycle timing issue in 6809 CPU core. [Ernesto Corvi]

Neo-Geo updates: [Zsolt Vasvari]
* Fixed several regressions from previous update
* Added LED outputs
* Improved smaller visible area configuration

Fixed some incorrect information in the Neo Geo ROMsets. [JohnBoy]

Integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added a new configuration variable TARGETOS which specifies the target OS platform. [Aaron Giles]


New clones added
-----------------------------
Punch-Out!! (Italian bootleg) [David Haywood]


New games marked as GAME_NOT_WORKING
---------------------------------------------------------------
Mini Boy 7 [Roberto Fresca]
 
It`s no fake.CPS3 is working and I am playing Warzard ... there are some terrain bugs but the characters are fully emulated and the sound too... SFIII New generation has bad colors ... Jojoba ... I don`t have it...
 
Hi, this post is very informative; however I would like some specific information. If someone can help me then please send me a private message. Best Regards,
 
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