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Thread: FF7 on EPSXE too fast because of sound plugin?

  1. #1

    Default FF7 on EPSXE too fast because of sound plugin?

    Hi there, I've been trying hard to get FF7 to run on my PC and although the graphics are amazing the sound is quite buggy

    When I use the Internal sound plug in the sound gets distorted in battle along with other sound effects.

    When I use the Eternal Plugin I notice the sound is actually fine BUT the Game runs too fast when ever I use the Eternal Plugin, I am not sure whether my video settings are having a conflict with the sound making the game run too fast but I only get it on this Plugin.

    Can anyone give me help on what I should do?

    PC specs:

    Intel i7 950 3.07Ghz
    6GB DDR3 Ram
    AMD HD Radeon 6950
    EPSXE 1.7.0

    Video

    Plugin: Pete's OpenGL2 Driver 2.9
    Author: Pete Bernert
    Card vendor: ATI Technologies Inc.
    GFX card: AMD Radeon HD 6900 Series

    Resolution/Color:
    - 936x702 Window mode
    - Internal X resolution: 2
    - Internal Y resolution: 3
    - Keep psx aspect ratio: off
    - No render-to-texture: on

    - Filtering: 4
    - Hi-Res textures: 0
    - TexWin pixel shader: on
    - VRam size: 0 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer effects: 3
    - Framebuffer uploads: 2

    Misc:
    - Scanlines: off
    - Mdec filter: on
    - Screen filtering: off
    - Shader effects: 0/1
    - Flicker-fix border size: 0
    - GF4/XP crash fix: off
    - Game fixes: off [00000002]

    Sound

    Eternal SPU Plugin 1.41

    DirectSound Buffer size: 64

    Audio out: SPUasync

  2. #2
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Have you tried configuring the graphics plugin to "use FPS limit"?

  3. #3

    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Yeah I tried that off and on. with it off it's just ridiculously fast.

  4. #4
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Ah, that sucks. have you tried ePSXe 1.6.0 instead? Sometimes it has quirks like that. If none of those work, I know that it works on pSX. 666th post, haha.
    Last edited by Mupen64 Man; March 12th, 2012 at 00:03. Reason: Land

  5. #5

    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Wow um.. the Sound is now perfect in ePSXe 1.6.0, only Issue I have now is that sometimes it runs slow on certain areas, mainly with battles at some points, can you figure why that might be?

  6. #6
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Um there is a game fix for that, I think its "fake a pause between loading areas, It happens in Chrono Cross. First in the graphics settings check off "Special game-fixes" and then click the "..." to the right of it. A window should pop up and then you should check off "Adjust Framebuffer Access" It should work then.

  7. #7

    Default Re: FF7 on EPSXE too fast because of sound plugin?

    Ok this is weird, I did the game fix you told me, that didn't work, but then I went back to trying it on the newest 1.0.7 emulator and now it is literally working fine, I am guessing it is because I needed that game fix in the first place... glad to know we got it working, Thanks Mupen 64 Man! (:

  8. #8
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: FF7 on EPSXE too fast because of sound plugin?

    You are very welcome, have a good day.

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