Results 1 to 9 of 9

Thread: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

  1. #1
    Windows 7 cibomatto2002's Avatar
    Join Date
    May 2005
    Location
    Nashville,Tennessee
    Age
    39
    Posts
    1,347

    Default Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    'unofficial' SVN build of The Gamecube and Wii emulator Dolphin has been released. Quite a few changes, fixes, and enhancements are present in this new version. Sit down, grab a coffee, and read on:



    Dolphin GUI/Integrated Tools:





    ?Memcard Manager: Fixed exporting gci files

    ?Many fixes related to the GUI now supporting unicode

    ?Move to wxAUI, which is wxw-speak for GUI with decently modern features

    ?Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)

    ?Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol



    Dolphin Core:





    ?Add \"auto\" mode to the frameskipper

    ?Massive_ stability fixes and bugfixes to JIT/JITIL

    ?Implementation of Instruction Cache (interpreter only)

    ?More accurate and complete FPU emulation (mostly visible in interpreter)

    ?Added/Fixed Tool-Assisted-Speedrun features

    ?Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.

    ?Implementation is enough to get some games running, but requires more work for more games

    ?Many fixes to Netplay feature

    ?Allow plugins to be specified from the command line

    ?Fix some issues with loading WADs

    ?Stabilization of savestates

    ?Added \"Reset\" function - the equivalent of tapping the reset button



    Audio (Common audio features):





    ?Added ALSA backend



    Video (Common video features):





    ?Fix PeekARGB

    ?Fix flickering in some games

    ?Optimization of shader generation and handling

    ?Generally better shader error handling

    ?Add widescreen hack



    Wiimote (actually fixed in internal IPC HLE):





    ?Fix wiimote usage in homebrew



    Debugger:





    ?Enable editing of registers displayed in the register window

    ?Add ability to flip between ASCII and floating point values in mem view



    OpenGL plugin:





    ?Remove unneeded projection hacks



    DirectX plugin:





    ?Fixed up and FAST! (literally too many fixes for me to list ;p )

    ?Enable toggling of safe texture cache

    ?Enable toggling of EFB reads from cpu



    Software Graphics plugin (NEW!):





    ?Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster



    DSPLLE plugin:





    ?More reversing done, more left to go



    DSPHLE plugin:





    ?Fix various games booting where they would hang before

    ?Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.



    DSPSpy:





    ?Improve SD interaction

    ?Fix rom dumping



    Misc:





    ?OSX build compiles and runs...(yes, even Snow Leopard)

    ?OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.

    ?Many, many tweaks here and there to increase speed, stability, and code cleanliness



    http://www.dolphin-emu.com/news.php

  2. #2
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
    Location
    Maracay, Venezuela
    Age
    27
    Posts
    6,441

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    Great! Just tested it a while ago and Super Mario Sunshine goes smootly now.

  3. #3
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
    Location
    Maracay, Venezuela
    Age
    27
    Posts
    6,441

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    And Super Smash Bros. Brawl runs perfectly. When I say perfectly I mean it doesn't crash anymore!

    I've been playing it for about 2 or 3 hours and you can even go back in menu.

  4. #4

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    Dolphin SVN Build 4525 version works great with fire emblem path of radiance and resident evil zero

  5. #5
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
    Location
    Maracay, Venezuela
    Age
    27
    Posts
    6,441

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    Never tried them though. I use the 64 bit versions BTW.

  6. #6

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    I use the 32bit ones cuz i got xp 32

  7. #7
    Windows 7 cibomatto2002's Avatar
    Join Date
    May 2005
    Location
    Nashville,Tennessee
    Age
    39
    Posts
    1,347

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    How fast of a computer do you need to run this emulator at 60 FPS

  8. #8
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
    Location
    Maracay, Venezuela
    Age
    27
    Posts
    6,441

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    It depends of the game. I can run Super Smash Bros Brawl at 50 FPS (the max PAL games can get), but sometimes it drops to 40.

    I run a Core 2 Quad computer, but Dolphin only uses two of my four cores, so I think Core 2 Duo will do the trick.

  9. #9
    Windows 7 cibomatto2002's Avatar
    Join Date
    May 2005
    Location
    Nashville,Tennessee
    Age
    39
    Posts
    1,347

    Default Re: Dolphin Unofficial SVN Build 4460(Gamecube and Wii emulator)

    OK thanks

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •