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Thread: Video problems with Nvidia card

  1. #11
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Re: Video problems with Nvidia card

    Remember, emulation isn't perfect, nor never will or gone to be. Lets look at it this way, your taking something that was designed to run at a certain speed onto another environment of unrecognizable speeds, causing jerks, pulls, pauses, etc. For example, lets take a plant. It's use to an environment that's 80 degrees and some sunlight, while moving it in another that's either 100 degrees very bright or 60 degrees very dark, it's going to behave in a strange way - hence changing color, withering, while struggling to adapt to survive in a unrecognizable environment (possible causing it to die - though not relating to a electric here...). Look at emulation in the same way, it's unstable, therefore there's nothing you can do about it - There will be expected issues...

    Now this is like comparing apples to oranges here, but this does the same on Super Metroid on ZSNES, unexpected glitches jumping at the sides or tops of the screen while moving onto the next area (Being pretty much my point on the subject)...
    Last edited by Desert Drifter; September 19th, 2008 at 01:27.
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  2. #12

    Default Re: Video problems with Nvidia card

    Quote Originally Posted by Desert Drifter View Post
    Remember, emulation isn't perfect, nor never will or gone to be. Lets look at it this way, your taking something that was designed to run at a certain speed onto another environment of unrecognizable speeds, causing jerks, pulls, pauses, etc. For example, lets take a plant. It's use to an environment that's 80 degrees and some sunlight, while moving it in another that's either 100 degrees very bright or 60 degrees very dark, it's going to behave in a strange way - hence changing color, withering, while struggling to adapt to survive in a unrecognizable environment (possible causing it to die - though not relating to a electric here...). Look at emulation in the same way, it's unstable, therefore there's nothing you can do about it - There will be expected issues...

    Now this is like comparing apples to oranges here, but this does the same on Super Metroid on ZSNES, unexpected glitches jumping at the sides or tops of the screen while moving onto the next area (Being pretty much my point on the subject)...
    Hi,

    Thanks for your input. That does make sense, and I know issues should be expected, but I do not recall having this issue with my old setup (which I no longer have) running a 22" CRT and ATI video card. It almost makes playing unenjoyable (which I never felt before).

    If you were to play Mario Bros. 1 on FCEU, for example, run across the screen. Do you see a blurry line (almost like a ripple) across the screen, that starts at the bottom of the screen, then works its way up to the top of the screen? This is what I am trying to resolve.

    I know my hardware is more than fast enough to handle an NES emu. At this point I'm leaning toward the problem being my monitor, but unfortunately I have no way to prove it at this point. I will be going to my parents house next month sometime to image an older PC for my sisters, and there is a CRT over there. I'll bring my computer and see if the CRT causes a problem. My ultimate resolution may be to buy a CRT and setup a dual monitor setup on my vid card and use that for emus (if I find that my monitor is the problem).

    It looks like we have done all we can do at this point. I appreciate everyone's help on this...I guess I just have to wait until I can test with a CRT

    Thanks,

    Mike

  3. #13

    Default Re: Video problems with Nvidia card

    Ok, I tried the newest version of JNes, and the blurry line does not scroll through games. The only problem is the color is a little off and a little more blurry than FCEU; however, it is much less annoying that what I was experiencing before. If anyone has an Nvidia card with an LCD and is experiencing the same problem as me, try JNes.

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