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Thread: Common game Emulation interface for Windows

  1. #1

    Default Common game Emulation interface for Windows

    Hey all,

    I'm planning on developing an interface for any game on any platform, by using existing emulators.

    I'm not sure if there is any existing software serving the same purpose? If there is, please let me know! And I'm new to this site so I didn't read through all of the threads before posting this so please don't be mean if there is previous threads holding the answer to my question...

    I want to use this project to serve as a part of another project I have - an arcade machine. Basically, I'll build the whole computer setup into a wooden box.

    Please feel free to give advice and critique.

  2. #2
    Abusus non tollit usum FatTrucker's Avatar
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    Default Re: Common game Emulation interface for Windows

    There's:

    Mamewah
    Mala
    GameEx
    AtomicFE
    3DArcade
    Emuloader
    OfflineList

    And many others.

    Quite a lot of people have made arcade/emulator in a box setups. Check out BYOAC for some excellent examples.

    I would also recommend getting a copy of the Project Arcade book if its your first time building a cab.

    Best of luck with your project.

    There's a vid of my very first mamecab Here if you want to get an idea. Its pretty basic as it was my first attempt but it shows the kind of thing that can be done.
    Last edited by FatTrucker; June 22nd, 2008 at 20:18.

  3. #3

    Default Re: Common game Emulation interface for Windows

    Thank you! I'll put them all to the test

  4. #4
    Controller Man ulaoulao's Avatar
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    Default Re: Common game Emulation interface for Windows

    BrutalB, there are hundreds of multi emulator front ends. but IMO only one suffice. QuickPlay... The reason.. it supports real time reading of 7z archives. The project was left abandon. I tried to continue it but I could not get far with Delphi being a c++ guy but if you are interested in cloning it let me know I have lots of advice and a huge following.


    Good luck.

    btw: other front ends

    LusSpace FE
    game ex
    ArcadEPIC
    AtomicFE
    BridgeM1
    Emu Loader
    Maximus Arcade Frontend
    Last edited by ulaoulao; June 22nd, 2008 at 20:51.
    Original, the only way to play.

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  5. #5

    Default Re: Common game Emulation interface for Windows

    ulaoulao I was thinking about using C# for the project so we are in the same boat though I think its a great idea to use real-time 7z reading... I'll check the project out now...

    Is there any specific problem you encountered while trying to continue the project, except the programming language gap?

  6. #6
    I am the Stig TchuBacha's Avatar
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    Default Re: Common game Emulation interface for Windows

    Dont forget ECC aswell....

  7. #7

    Default Re: Common game Emulation interface for Windows

    does any of these front ends support a type of mode for ex. the person modifying the game database, and a general user that can only see the games?

  8. #8
    Controller Man ulaoulao's Avatar
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    Default Re: Common game Emulation interface for Windows

    does any of these front ends support a type of mode for ex. the person modifying the game database, and a general user that can only see the games?
    - can you go in to more detail, what is ex?
    Original, the only way to play.

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  9. #9

    Default Re: Common game Emulation interface for Windows

    I want to have the common user of the "arcade machine" separate from the administrative user, so that the computer starts with the pre-configured list of games and hides all settings related to the emulators and front end.

  10. #10
    Controller Man ulaoulao's Avatar
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    Default Re: Common game Emulation interface for Windows

    never head of that one dude...

    Dont see why since emulation if for the Hobiest and not for delegates. I'm 99% sure you wont find that in any current emu front end.
    Original, the only way to play.

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