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Thread: Pokemon diamond

  1. #21
    Eh, The King of Kings DarkBloodyFetus's Avatar
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    Default Re: Pokemon diamond

    I remember reading somewhere that the reason why so many people were unable to actually load their saved games was because they didn't decrypt the ROM files or something first before saving. I'm not sure if I've worded it correctly.

  2. #22

    Default Re: Pokemon diamond

    yeah, i thought that only happened in versions before 2.4c. Not sure. But it's still working here, after a full day. I'm so happy :P . Now the wait begins for more speed. but i can live with this

  3. #23

    Default Re: Pokemon diamond

    Quote Originally Posted by DarkBloodyFetus View Post
    Um, usually don't you have to decrypt or encrypt both the Rom file in order for it to become updated for the latest patch?
    No, it doesn't matter which but you must never have to patch it at all. Mine is clean and unpatch and I use either way encrypted or decrypted. Works fine for me.

  4. #24

    Default Re: Pokemon diamond

    I dunno where else to post this, so I'll ask it here. I got the No$GBA emulator to do the multiplayer with Pokemon Diamond on one and Pearl on the other. However, without sound enabled you cannot complete a battle because for some reason the emulator -has- to play the pokemon's cry when it faints. I am trying to get the Pearl character to a point where I can trade with my Diamond to get my Kadabra to evolve, but Pearl is stuck in the first battle because the sound of the stupid Pokemon cannot play with sound disabled on the second emulator, and I cannot find an option to enable the sound on that channel.

    Also, my roomate is playing Pearl on his comp and sent me his save to try to trade that way in the second emulator, but the second emulator will not recognize that there is a save for Pearl in the Battery folder. Does anyone know a way to fix this issue? Sorry for the huuuuge post btw. :/

  5. #25

    Default Re: Pokemon diamond

    to use his save, you have to rename it like the original i thought, and place it in the BATTERY folder. And to turn the sound on you need to look at emulation options, and there you have 2 sound ''switches'' one is for quality, and one for mono stereo or nothing, currently it must be on nothing, so turn that on to mono or stereo

  6. #26

    Default Re: Pokemon diamond

    No, no, I know about how to turn on the sound for the first emulator, not the second that opens. Without it active for both emulators I cannot play Diamond or Pearl on the second Emulator window. And I have his save labled as the original, it opens on the first window, but neither mine nor his will open on the second window and I don't know why. I saved a game on the second window and it was named the same thing as what I renamed his save to, and it didn't work that way.

  7. #27

    Default Re: Pokemon diamond

    Quote Originally Posted by ZeferFalcon View Post
    No, no, I know about how to turn on the sound for the first emulator, not the second that opens. Without it active for both emulators I cannot play Diamond or Pearl on the second Emulator window. And I have his save labled as the original, it opens on the first window, but neither mine nor his will open on the second window and I don't know why. I saved a game on the second window and it was named the same thing as what I renamed his save to, and it didn't work that way.
    Read the changelog:

    (*) no$gba/wifi can send/receive packets, commercial programs are still getting stuck somewhere in transmission. For example, with pictochat, slave machine(s) are realizing when a master machine is creating a chat room, but the slaves aren't sending response packets to the master. Probably due to some still undiscovered status/control bits. I've added a bunch of new info about wifi hardware in no$gba help text (debug version). Additional info on the missing bits and bytes would be very welcome!

  8. #28

    Default Re: Pokemon diamond

    Quote Originally Posted by RockmanForte View Post
    Read the changelog:
    Um, sorry to be a noob, but what do I do to activate all of this packet sending stuff? I have no idea what this is all about cause I'm not a programmer, its all just techno jargon to me...sorry .

  9. #29

    Default Re: Pokemon diamond

    Quote Originally Posted by ZeferFalcon View Post
    Um, sorry to be a noob, but what do I do to activate all of this packet sending stuff? I have no idea what this is all about cause I'm not a programmer, its all just techno jargon to me...sorry .
    That's mean it is not finish so you will have to wait for the developer to development it some more. What you can do is just ignore it and wait for the next version or maybe in a year!

  10. #30

    Default Re: Pokemon diamond

    OH, ok. Yeesh, as much as I always wanted to get into programming, I think I'm a looooong way off from ever understanding this stuff . Thanks for the help though .

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