yeah, i thought that only happened in versions before 2.4c. Not sure. But it's still working here, after a full day. I'm so happy :P . Now the wait begins for more speed. but i can live with this
I remember reading somewhere that the reason why so many people were unable to actually load their saved games was because they didn't decrypt the ROM files or something first before saving. I'm not sure if I've worded it correctly.
yeah, i thought that only happened in versions before 2.4c. Not sure. But it's still working here, after a full day. I'm so happy :P . Now the wait begins for more speed. but i can live with this
I dunno where else to post this, so I'll ask it here. I got the No$GBA emulator to do the multiplayer with Pokemon Diamond on one and Pearl on the other. However, without sound enabled you cannot complete a battle because for some reason the emulator -has- to play the pokemon's cry when it faints. I am trying to get the Pearl character to a point where I can trade with my Diamond to get my Kadabra to evolve, but Pearl is stuck in the first battle because the sound of the stupid Pokemon cannot play with sound disabled on the second emulator, and I cannot find an option to enable the sound on that channel.
Also, my roomate is playing Pearl on his comp and sent me his save to try to trade that way in the second emulator, but the second emulator will not recognize that there is a save for Pearl in the Battery folder. Does anyone know a way to fix this issue? Sorry for the huuuuge post btw. :/
to use his save, you have to rename it like the original i thought, and place it in the BATTERY folder. And to turn the sound on you need to look at emulation options, and there you have 2 sound ''switches'' one is for quality, and one for mono stereo or nothing, currently it must be on nothing, so turn that on to mono or stereo
No, no, I know about how to turn on the sound for the first emulator, not the second that opens. Without it active for both emulators I cannot play Diamond or Pearl on the second Emulator window. And I have his save labled as the original, it opens on the first window, but neither mine nor his will open on the second window and I don't know why. I saved a game on the second window and it was named the same thing as what I renamed his save to, and it didn't work that way.
Read the changelog:
(*) no$gba/wifi can send/receive packets, commercial programs are still getting stuck somewhere in transmission. For example, with pictochat, slave machine(s) are realizing when a master machine is creating a chat room, but the slaves aren't sending response packets to the master. Probably due to some still undiscovered status/control bits. I've added a bunch of new info about wifi hardware in no$gba help text (debug version). Additional info on the missing bits and bytes would be very welcome!
OH, ok. Yeesh, as much as I always wanted to get into programming, I think I'm a looooong way off from ever understanding this stuff. Thanks for the help though
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