Done. Next time you do an update, let me know through PM (to me only, Jale. Don't bother the other admins/mods).
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Done. Next time you do an update, let me know through PM (to me only, Jale. Don't bother the other admins/mods).
Alright, even though it runs almost perfect with these settings I have, it lags here and there and drives me nuts. See if I can work those lags out and test it some more. v1.6 & v1.7 are pretty similar, but 1.7 seems to be made to run on a faster PC. Give me some time, work a lot too, so try to see what I can do here.
Jale: I'll PM ya the updates when I finish. Suppose PM stands for: Pesting Memos :p
Another thing I found, try setting the full screen to 512x384, which runs a little faster, but shows screen edge glitches (Majora's Mask mostly when day runs out). It actually applies a pixellet filter in smaller resolutions, but too small makes it really crappy, though the one I mentioned doesn't do so bad plus stretches to a full screen, not just cropped.
Alright, feel like I'm talking to myself, found the fix to "No controller" in Banjo-Tooie: Set, Settings - Rom Settings tab - & Default Save Type to "16kbit Eeprom". After that, it should run perect, just a tad slow on large animations. See if that works. :)
EDIT: Sorry, meant: Lags like hell then any game there is, must be an expansion pack excusive type game. Some games may lag, but not that bad, this one is heavy on the 8MB. :p Oh well, like the original better anyway...
Now Kirby needs a movement fix here. Can't seem to move him to the "right", but no problems in any other roms....
EDIT 2: Included above + a couple of missing facts. :)
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-Configuring a N64 Controller:
(For those who don’t know how to setup the right buttons for it. Seems to be a known problem lately…)
There is the Analog, the middle control stick (Usually the control that moves the main character or vehicle), a directional pad, the up/down/right/left pad (Usually not used for anything, though Kirby 64 uses it to move instead of the Analog), Two action buttons (A and B. A is blue and B is green), four C buttons, the four yellow up/down/right/left buttons (used for extra action buttons or moving game-view camera around), two shoulder buttons (L and R), a Z-trigger (Used for firing, etc.) and a Start button (Use to pause, quit, or set game options) to program and completely control the game.
Now you know this fact, lets program them. A control stick is best for the Analog, since it handles movements of 180 degrees, which a directional pad cannot. A directional pad for the barley used control pad, two free shoulder buttons for L and R, two free action buttons for A and B, though six total to cover the C buttons, though I programmed them to another free control stick like the Gamecube controller, since I only have four action buttons. Now the Z trigger, I programmed that to a free shoulder button (have four on mine) though have two other free action buttons, but like to keep those blank. Don't forget the Start Button (have two free middle buttons on mine) set that to a middle button if possible. (Using a: two Analogs, one directional pad, four action buttons, four shoulder buttons, two middle buttons, controller, so keep this in mind) Should be set after this. Hope this helps. ;)
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(Sorry to keep posting. Would include this on the first post, but since I didn't, it's posted here. I'm fine with that, just feel free to post any ideals. ;) )
EDIT: The stuff I wrote lately is now included above in the first post, if you didn't notice, but the "Configuring A N64 Controller" so ignore the posts above, but this one and the first one. Trying to perfect the file here. :) Thanks to Jale for doing so, he works hard and is a great super mod. Other then that, nothing to post until I discover something new. Maybe I should do a ZSNES file here... Get a lot of questions lately about that also... ;)
Thanks for the compliment. Let's be more specific with this thread and avoid extending it. I mean, you're writing too much text in a single post. Try rewriting a complete and updated post so I can edit it.
Sorry about that, probably have more from where that came from. Explaining everything takes a lot of writing. Try rewriting it in sections next time. ;) For now, nothing to update, probably only need the first post and "Configuring a N64 Controller" post while the rest I did can be deleted, their already updated in the first. :p Would like to fiddle with the other plugins for those whom can't use Jabo's Direct3D 8 plugin, but post another post just for that, guess the first post is getting way too big there... Sorry and hope this would be useful to someone or am I just wasting my time... Ha, do plenty of that...
EDIT: Better yet, I'll just make a new topic next time and post it in sections, that way you can edit the section that needs updated. Should of done this in the first place, but has expanded since then. But if I get around to it and do, you can just delete this topic and we'll use the new one. ;)
Jale: Did the work for you, updated it in sections, though probably won't be updating it for a while since got more testing to do plus work will keep me from doing so.... but go ahead and delete this one, using the new one, thanks and let you know if I need to update any part of the new topic down the line. ;)