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		<title>The Emulator Zone Forum</title>
		<link>http://forums.emulator-zone.com/</link>
		<description>This is the official forum of The Emulator Zone</description>
		<language>en</language>
		<lastBuildDate>Thu, 02 Sep 2010 14:44:58 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title>The Emulator Zone Forum</title>
			<link>http://forums.emulator-zone.com/</link>
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		<item>
			<title>Dolphin Netplay?</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17246&amp;goto=newpost</link>
			<pubDate>Sun, 29 Aug 2010 12:08:28 GMT</pubDate>
			<description><![CDATA[Me and a friend of mine decided to try out netplay with SSBB. We have the exact same version of the game, and we can connect properly to eachother. The problem is, if I start, it says 'Game not Found' for him, and vice versa. Is there any solution to this? Thanks in advance.]]></description>
			<content:encoded><![CDATA[<div>Me and a friend of mine decided to try out netplay with SSBB. We have the exact same version of the game, and we can connect properly to eachother. The problem is, if I start, it says 'Game not Found' for him, and vice versa. Is there any solution to this? Thanks in advance.</div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=8"><![CDATA[Nintendo Emulation & Games]]></category>
			<dc:creator>Megaket Genevus</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17246</guid>
		</item>
		<item>
			<title>Emulator Release: End of summer emulator update</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17245&amp;goto=newpost</link>
			<pubDate>Sun, 29 Aug 2010 07:51:47 GMT</pubDate>
			<description><![CDATA[It's the end of summer and nearly all is back at home. Here is what we had over the past few weeks: 
 
Stella 3.2.1 for Atari 2600 is out. (link (http://www.emulator-zone.com/doc.php/a2600/stella.html)) 
bsnes 0.68 for the SNES is out. (link (http://www.emulator-zone.com/doc.php/snes/bsnes.html))...]]></description>
			<content:encoded><![CDATA[<div>It's the end of summer and nearly all is back at home. Here is what we had over the past few weeks:<br />
<br />
Stella 3.2.1 for Atari 2600 is out. (<a href="http://www.emulator-zone.com/doc.php/a2600/stella.html" target="_blank">link</a>)<br />
bsnes 0.68 for the SNES is out. (<a href="http://www.emulator-zone.com/doc.php/snes/bsnes.html" target="_blank">link</a>)<br />
WinArcadia 14.26 for the various systems is out. (<a href="http://www.emulator-zone.com/doc.php/misc/winarcadia.html" target="_blank">link</a>)<br />
Ootake 2.46 for the PC-Engine is out. (<a href="http://www.emulator-zone.com/doc.php/pcengine/ootake.html" target="_blank">link</a>)<br />
PCSP 0.3.0 for the Sony PSP is out. (<a href="http://www.emulator-zone.com/doc.php/pcengine/ootake.html" target="_blank">link</a>)<br />
MAME 0.139 for Arcades is out. (<a href="http://www.emulator-zone.com/doc.php/arcade/mame.html" target="_blank">link</a>)<br />
<br />
Have fun and enjoy.</div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=22">Main Page News</category>
			<dc:creator>Lefteris_D</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17245</guid>
		</item>
		<item>
			<title>Xbox360 Iso Extract v0.4</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17244&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:46:32 GMT</pubDate>
			<description>Xbox360 Iso Extract v0.4 is released. Xbox360 Iso Extract  is another exiso based extractor which can extract multiple isos. This program allowes you to extract multiple xbox360 isos based on exiso. 
 
Xbox360 Iso Extract Features: 
+ you can scan recursively through a directory and pick every iso...</description>
			<content:encoded><![CDATA[<div>Xbox360 Iso Extract v0.4 is released. Xbox360 Iso Extract  is another exiso based extractor which can extract multiple isos. This program allowes you to extract multiple xbox360 isos based on exiso.<br />
<br />
Xbox360 Iso Extract Features:<br />
+ you can scan recursively through a directory and pick every iso (every iso must be in a seperate dir)<br />
+ each iso will be extracted to the target_dirwhere_the_iso_is_located_in<br />
+ skips extracting if target_dir already has the directory<br />
+ &quot;remove iso afterwards&quot; functionality (be careful! maybe some bugs)<br />
+ statusbar and log window<br />
+ automatically deletes the $SystemUpdate directory (since it's not needed)<br />
<br />
Xbox360 Iso Extract v0.4 Changelog&#65306;<br />
+ order of the queue is changeable now<br />
+ last iso and extraction dir are saved now<br />
+ scans the iso directory on change and startup (needs a bit longer to load)<br />
* some error handling added<br />
<br />
<a href="http://www.xbox-scene.com/" target="_blank">http://www.xbox-scene.com/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17244</guid>
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		<item>
			<title>Emulator Release: VisualBoyAdvance-M SVN r948</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17243&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:44:51 GMT</pubDate>
			<description><![CDATA[VisualBoyAdvance-M SVN r948 is released. VisualBoyAdvance-M(VBA-M)  is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it. 
 
VisualBoyAdvance-M SVN...]]></description>
			<content:encoded><![CDATA[<div>VisualBoyAdvance-M SVN r948 is released. VisualBoyAdvance-M(VBA-M)  is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux &amp; Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.<br />
<br />
VisualBoyAdvance-M SVN changelog:<br />
r948<br />
patch from billiard to attempt a fix for the broken DI8 enumeration.<br />
<br />
<a href="http://sourceforge.net/projects/vbam/" target="_blank">http://sourceforge.net/projects/vbam/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17243</guid>
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			<title>Emulator Release: Fceux SVN r2043</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17242&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:43:35 GMT</pubDate>
			<description>Fceux SVN r2043 is released. FCEUX  is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,...</description>
			<content:encoded><![CDATA[<div>Fceux SVN r2043 is released. FCEUX  is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.<br />
<br />
Fceux SVN changelog:<br />
r2043<br />
fix crash when re-opening debugging window<br />
<br />
<a href="http://fceultra.svn.sourceforge.net/" target="_blank">http://fceultra.svn.sourceforge.net/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17242</guid>
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			<title>Emulator Release: PCSX2 SVN r3692</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17241&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:41:18 GMT</pubDate>
			<description>PCSX2 SVN r3692 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator  for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and...</description>
			<content:encoded><![CDATA[<div>PCSX2 SVN r3692 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator  for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.<br />
<br />
PCSX2 SVN Changelog:<br />
r3692<br />
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:<br />
<br />
* Removed the hacky g_pVU1 pointer, which required VU1 cpu registers to be part of VU0. Replaced it with a standard VU1 variable (mimics all other CPU registers, which are standard static vars). We were using translation functions/tables for all VU0 memory operations anyway, so this was a no-brainer.<br />
* Removed code from microVU that was only there to help deal with the fact that g_pVU1 was annoying.<br />
* Turned eeMem-&gt;HW into a static global array eeHw [64k].<br />
<br />
<a href="http://code.google.com/p/pcsx2/" target="_blank">http://code.google.com/p/pcsx2/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17241</guid>
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			<title>Emulator Release: MESS SVN r8915</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17240&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:39:14 GMT</pubDate>
			<description>MESS SVN r8915 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS  is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators...</description>
			<content:encoded><![CDATA[<div>MESS SVN r8915 is released. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS  is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs. <br />
<br />
<a href="http://mess.dorando.at/svn/" target="_blank">http://mess.dorando.at/svn/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17240</guid>
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			<title>Emulator Release: Dolphin SVN r6135</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17239&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:37:41 GMT</pubDate>
			<description>Dolphin SVN r6135 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build. 
 
Dolphin SVN changelog: 
r6134 
JitIL: Fixed the wrong...</description>
			<content:encoded><![CDATA[<div>Dolphin SVN r6135 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.<br />
<br />
Dolphin SVN changelog:<br />
r6134<br />
JitIL: Fixed the wrong implementation of &quot;mtcrf&quot;. (The bit order was reverse...) This commit may fix the bugs reported in Issue 3097 and r6127. (I could not test them because I don't have the games which are reported.)<br />
r6135<br />
JitIL: Restored some instruction handlers reverted in r6131. If this revision does not introduce the bugs reported in Issue 3097 and r6127, the cause of the bugs is the wrong implementation of &quot;mtcrf&quot; which was fixed in r6134. If not, there are other bugs. I will revert again. Any way, they were my fault. I'm sorry for all.<br />
<br />
<a href="http://code.google.com/p/dolphin-emu/" target="_blank">http://code.google.com/p/dolphin-emu/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17239</guid>
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		<item>
			<title>DOSBox SVN r3637</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17238&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:36:23 GMT</pubDate>
			<description>DOSBox SVN r3637 is released. DOSBox  emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD....</description>
			<content:encoded><![CDATA[<div>DOSBox SVN r3637 is released. DOSBox  emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as &quot;DOS&quot;) application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.<br />
<br />
DOSBox also comes with its own DOS-like command prompt. It is still quite rudimentary and lacks many of the features found in MS-DOS, but it is sufficient for installing and running most DOS games.<br />
<br />
DOSBox SVN Changelog:<br />
r3637<br />
Fix video capture problems.<br />
<br />
<a href="http://dosbox.svn.sourceforge.net/viewvc/dosbox/" target="_blank">http://dosbox.svn.sourceforge.net/viewvc/dosbox/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17238</guid>
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			<title>Romcenter 3.53</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17237&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:32:18 GMT</pubDate>
			<description>Nice ROM manager has been updated. Changes: 
- fix bugs in zip engine; 
- fix some bugs with folders included in zip (still bugs remaining...); 
- fix rezip procedure including local paths in archive; 
- fix import files with invalid date (files dates are restore to valid format); 
- display empty...</description>
			<content:encoded><![CDATA[<div>Nice ROM manager has been updated. Changes:<br />
- fix bugs in zip engine;<br />
- fix some bugs with folders included in zip (still bugs remaining...);<br />
- fix rezip procedure including local paths in archive;<br />
- fix import files with invalid date (files dates are restore to valid format);<br />
- display empty folders inside zip;<br />
- fix nodump detection if roms are in a folder;<br />
- Update included datafiles (cps1/cps2/kawaks...).<br />
<br />
<a href="http://www.romcenter.com/" target="_blank">http://www.romcenter.com/</a></div>

 ]]></content:encoded>
			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17237</guid>
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			<title>Emulator Release: Stella 3.2.1</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17236&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:30:50 GMT</pubDate>
			<description><![CDATA[Atari 2600 emulator for Windows has been updated. Changes: 
- Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge. 
- Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue...]]></description>
			<content:encoded><![CDATA[<div>Atari 2600 emulator for Windows has been updated. Changes:<br />
- Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge.<br />
- Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands.<br />
- Added game properties info for the newly released 'Halo 2600' ROM.<br />
<br />
<a href="http://stella.sourceforge.net/" target="_blank">http://stella.sourceforge.net/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17236</guid>
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			<title>Emulator Release: bsnes v068</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17235&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:29:13 GMT</pubDate>
			<description>This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance...</description>
			<content:encoded><![CDATA[<div>This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks.<br />
<br />
The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging.<br />
<br />
The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming.<br />
<br />
The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly.<br />
<br />
If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further.<br />
<br />
I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer.<br />
<br />
<a href="http://byuu.org/" target="_blank">http://byuu.org/</a></div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=34">Submitted Content Forum</category>
			<dc:creator>cibomatto2002</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17235</guid>
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			<title><![CDATA[Dolphin problem concerning Star Phantasy ep 1&2]]></title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17234&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 19:40:47 GMT</pubDate>
			<description>I tried  playing the game, but at the option screen when I press agree  or disagree it freezes with a black screen. Remember I am using the pal rom.</description>
			<content:encoded><![CDATA[<div>I tried  playing the game, but at the option screen when I press agree  or disagree it freezes with a black screen. Remember I am using the pal rom.</div>

 ]]></content:encoded>
			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=8"><![CDATA[Nintendo Emulation & Games]]></category>
			<dc:creator>barkhad</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17234</guid>
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			<title>Emulator Problem: Fusion emulator: customize conrols/hotkeys</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17232&amp;goto=newpost</link>
			<pubDate>Sat, 21 Aug 2010 19:30:12 GMT</pubDate>
			<description><![CDATA[I am wanting to change/remap my Save State/Load State inputs from the keyboard settings (F5 and F8 respectively) to my SmartJoy PS2 controller (to L2 and R2). I don't see anywhere in the Fusion's "Configuration Settings" file where I can do this. Can someone help and guide me where to go/what to...]]></description>
			<content:encoded><![CDATA[<div>I am wanting to change/remap my Save State/Load State inputs from the keyboard settings (F5 and F8 respectively) to my SmartJoy PS2 controller (to L2 and R2). I don't see anywhere in the Fusion's &quot;Configuration Settings&quot; file where I can do this. Can someone help and guide me where to go/what to do, or if it's even possible? Any help would be greatly appreciated.</div>

 ]]></content:encoded>
			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=18"><![CDATA[Sega Emulation & Games]]></category>
			<dc:creator>enjikari</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17232</guid>
		</item>
		<item>
			<title>Weird new Model 2 problem</title>
			<link>http://forums.emulator-zone.com/showthread.php?t=17231&amp;goto=newpost</link>
			<pubDate>Fri, 20 Aug 2010 14:12:18 GMT</pubDate>
			<description><![CDATA[Hi. I posted a topic on here about a year ago regarding problems I was having getting the model 2 emulator to work properly. Well I added an extra 1gb of ram about a month ago and I've just upgraded my graphics card to a Geforce 7600 GT which now runs the the roms pretty much perfectly - but I...]]></description>
			<content:encoded><![CDATA[<div>Hi. I posted a topic on here about a year ago regarding problems I was having getting the model 2 emulator to work properly. Well I added an extra 1gb of ram about a month ago and I've just upgraded my graphics card to a Geforce 7600 GT which now runs the the roms pretty much perfectly - but I can't get the option to configure the controls to work! Everytime I click on the option nothing happens. I did use a different controller at one point after swapping the GPUs (a wireless PS3 Streetfighter IV pad) so I'm wondering if that might've done something to the emulator and not the GPU swap. I've tried re-installing the emulator from scratch and putting it in a different folder and opening the emulator in safe mode, but the same problem re-occurs. Does anyone know what I can do to sort it out? Also, As I said earlier it runs <i>almost </i>perfectly, i still have random moments when the CPU usage hits 100%and everything slows down to a crawl (I have the same problem in MAME as well). Does anyone know of anything I could do to stop this? One thing I've noticed is that in Task Manager my System process is using 104, 204 K (although the CPU bit next to it says 00), but I'm sure when I've checked the same thing on the computers where I work they're using something like 200 K. Is that normal? Any advice will be very gratefully recieved  :)</div>

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			<category domain="http://forums.emulator-zone.com/forumdisplay.php?f=17"><![CDATA[Arcade Emulation & Games]]></category>
			<dc:creator>Mr Thunderwing</dc:creator>
			<guid isPermaLink="true">http://forums.emulator-zone.com/showthread.php?t=17231</guid>
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