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RockmanForte
01-22-2007, 01:23
* gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
* gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
* gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
* gba/help: added noise random generator specs (gba psg channel 4, poly counter)
* snap/sav: uses new "save_chunks" function (instead separate snapdat_write's)
* snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
* snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
* snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
* snap/sav-loader: replaced fixed "liff/sram_siz" by variable "memsiz_sram/liff"
* snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
* gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
* gba/backup: detects 128kbyte FLASH backup (reportedly uses ID "FLASH1M_Vnnn")
* gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
* gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
* gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
* gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
* nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
* nds/backup/help: added description of the new eeprom/flash/fram backup types
* nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
* nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
* nds/3d: above alpha untested - disabled by default - see setup: 3D Rear Alpha
* nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
* nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
* nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
* cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
* cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
* cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
* winxp/xboo: nocashio install bugfix: added "system32\" in CreateService param
* winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
* internal: sorted/re-arranged nds variables (for future nds snapshot support)
* setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
* web/paypal: fixed missing CRLF between "=" / "-----END PKC" (thanks francesco)
* nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
* nds/3d: cleanup: unloads opengl library (if loaded) on exit
* nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
* nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
* gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
* gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
* gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
* gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
* nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
* nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn't)
* gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
* gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)

http://nocash.emubase.de/gba.htm


Alots of the games are running! Why ? Easy...figure it out yourself or read this! :D

Dave The Man
01-22-2007, 04:37
Will it Play Commercial DS Games Roms?

Where can I get DS Bios From (PM ME WITH THE ANSWER PLEASE!

RockmanForte
01-22-2007, 05:25
Yes but not all games are perfectly but yes.

Use the google.com because it is against the rules. :) Oh yes, you will need firmware.bin as well. :P

RockmanForte
01-22-2007, 18:35
Super Princess Peach - Fully playable and a little bit slow and little bit glitches with Allow 3D Rear Alpha!

Megaman Battle Network 5: Double Team (USA) - Fully playable and everything is fine expect Rockman's body is some still missing and in the map is glitches and flash a little bit. You will need to use Allow 3D Rear Alpha to see the map! It's just starting!

Tennis no Ouji-Sama 2005 - Crystal Drive (JAPAN) - Fully playable, and slow and you need Allow 3D Rear Alpha.

Contact (USA) - Fully playable but slow and you need to set FLASH 256k.

Bokura no Taiyou - Django and Sabata (J) - Ingame then freezed.

Kirby Squeak Squad (U) - Fully playable but a little bit slow.

Alots of games are being increase thanks to ds cards emulated! NEAT!

Dave The Man
01-23-2007, 06:49
Yes but not all games are perfectly but yes.

Use the google.com because it is against the rules. :) Oh yes, you will need firmware.bin as well. :P

What do I Type into Google then Please!

afunguy22@charter.ne
01-23-2007, 09:06
Will it Play Commercial DS Games Roms?

Where can I get DS Bios From (PM ME WITH THE ANSWER PLEASE!
This is for the game boy advance

RockmanForte
01-23-2007, 16:59
What do I Type into Google then Please!

Use your brain. Be creative! :)

This is for the game boy advance

You forgot something. This is for the game boy advance and nintendo ds too, both.

RockmanForte
01-23-2007, 18:04
King Kong - Fully playable but a little bit slow.

Yoshi's Island 2 - Fully playable, save and you need to set it to EEPROM 64k.

Doraemon: Nobita no Kyouryuu DS - Fully playable, save, and a little bit slow.

Tennis no Ouji-Sama 2005 - Crystal Drive (JAPAN) - Fully playable, save and a little bit slow

Megaman Battle Network 5: Double Team (USA) - Fully playable and everything is fine expect Rockman's body is still some missing and in the map is glitches and flash a little bit and you will need Allow 3D Rear Alpha to see the map and Rockman's background better. :)

Super Princess Peach (USA) - Fully playable, save, a little bit
slow and little bit glitches.

Contact (USA) - Fully playable but a little bit slow and you need to set it to
FLASH 256k and save.

Kirby Squeak Squad (U) - Fully playable, a little bit slow and save. You need to set it to EEPROM 64k.

Bomberman Land Touch! (U) - Fully playable, a little bit slow and save. You need to set it to EEPROM 64k and Allow 3D Rear Alpha to see the background.

WOW, this emulator is amazing! O.o

RockmanForte
01-23-2007, 20:08
Jump Ultimate Stars (J) - Fully Playable when NDS Backup Media is at FRAM 32KBystes and Allow 3D Rear Alpha is enabled.

RockmanForte
01-24-2007, 19:15
You will need firmware.bin --- not just nds bios, why ?

Q: My game, above ROM 500, gives me a black screen and stucks the emulator, how to proceed?

A: By our very own diablow...

You'll need the firmware.bin. After you copy it to no$gba folder (the same place where bioses reside), select "Reset/Startup Entrypoint" in Emulation Setup, save setup. Restart game, or even better - close and start no$gba again, now after selecting nds file, it will go to nds menu.

RockmanForte
01-26-2007, 01:40
Tetris DS (U) - Fully playable and slow and save

Cooking Mama (U) - Fully playable and save

The Urbz Sims in the city (U) - Fully playable , great sound and save

Digimon Story (U) - Fully playable and save

Pokemon Mystery Dungeon Blue (U) - Fully playable and save

Bomberman Land Touch! (U) - Fully playable, a little bit slow and save. You need to set it to Allow 3D Rear Alpha to see the background.

Snood 2 On Vacation (U) - Fully playable and save

Scurge Hive (U) - Fully playable and save

Crazy Frog Racer (E) - Fully playable and save

Marvel Nemesis - Rise of the Imperfects (U) - Fully playable and save

Billiard Action (E) - Fully playable and save

Dragon Ball Z - Supersonic Warriors 2 (U) - Fully playable and some bugs on 3D and save

Justice League Heroes (U) - Fully playable, Minor bugs on 3D and save

Ys Strategy (E) - Fully playable and save

Fullmetal Alchemist - Dual Sympathy (U) - Fully playable, Some bugs on top screen and save

My Animal Centre in Africa (E) - Fully playable and save

Mage knight-Destiny's soldier (U) - Fully playable and save

Make sure those games set to different ds card in NDS Backup Media to save. :)